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Veteran Game Developer Says Atari’s Trying To Screw Him Over [UPDATE]
Tempest 2000 designer Jeff Minter wants to release his latest tube-centric shooter, TxK, on a bunch of platforms, but the longtime designer is saying Atari won’t let him do that. Let’s just say Minter doesn’t have many kind things to say about his former employer. Minter didn’t create Tempest—that was Dave Theurer—but jumped on board…
By Patrick Klepek Published March 18, 2015 -
The First Five Zelda-Riffic Minutes Of Oceanhorn
The closest one can legitimately get to playing The Legend of Zelda on mobile is now the closest one can get to legitimately playing The Legend of Zelda on PC. Let’s see how much Link is packed into the first five minutes of Oceanhorn: Monster of Uncharted Seas. It’s no secret Cornfox & Bros.’ epic…
By Mike Fahey Published March 18, 2015 -
What Do You Think Of Final Fantasy XV So Far?
By now, you’ve had 24 hours to play Final Fantasy XV: Episode Duscae, one of the most fascinating video game demos in recent memory. (How many other demos actually let you save your progress?) And those of you who read Kotaku regularly might recall that during an interview in January, FFXV director Hajime Tabata told…
By Jason Schreier Published March 18, 2015 -
Today’s selection of articles from Kotaku‘s reader-run community: GTA Online’s Heists are Like a Party Where Everybody’s Invited • Hotline Miami 2: Wrong Number Reminded Me Why I Love Video Games • Rockmandash Reviews: Never 7: The End of Infinity [Visual Novel] • Azure Striker Gunvolt and the Preferred Pronoun TAY Classic—TAY Open Forum—Beginner’s Guide…
By András Neltz Published March 18, 2015 -
That’s How You Build A Giant LEGO Castle
A labyrinth of gray towers and walls, hidden chambers, a busy port and marketplace. A proper medieval castle needs all of these, and LEGO fanatic Marco den Besten made sure his giant fantasy build had all that and a lot more. His walled city, called Armortug (via Eurobricks Forums), took him around 3-4 months to…
By Gergo Vas Published March 18, 2015 -
The Walking Dead As A SNES Run And Gun Game
A game like this wouldn’t be about important decisions or character development, but rather blowing up endless armies of zombies in a top-down view. CineFix recreated the first two seasons of The Walking Dead TV show and made it similar to 16-bit run and gun games like Jurassic Park, The Chaos Engine or even Zombies…
By Gergo Vas Published March 18, 2015 -
Oooh, that’s gonna leave a mark. Godzilla is attacked by two F16 aircraft in Pepezilla’s 3D fanart, simply titled “army attack Godzilla.” The model is embedded below, in case you’d like a closer look. Dayshot is an image-based feature that runs every morning, showcasing some of the prettiest, funniest game-related screenshots and art we can…
By András Neltz Published March 18, 2015 -
Elder Scrolls Plush is Not Poisonous, Just Cute
Netch are basically giant land jellyfish, domesticated in the region of Morrowind for their hide and jelly. They also have huge, strong tentacles, and are quite vicious when you come at them with a sword. So why wouldn’t you want one? In Morrowind, where they were introduced, Bull Netch would try to bludgeon you to…
By András Neltz Published March 18, 2015 -
Dreamcast Theme For Nintendo 3DS Reopens Old Wounds
Look, I know, Sega and Nintendo have been working together for years. Doesn’t matter. There’s something about this that still blows my mind. It’s a theme for a Nintendo system, copying the dashboard of a Sega system! A little piece of the Dreamcast, living inside a Nintendo handheld! It even has the disc spinning noise!…
By Luke Plunkett Published March 18, 2015 -
Assassin’s Creed Has The Worst Scottish Accent I’ve Ever Heard
Braveheart, you have some competition. I’ve been playing my way through Assassin’s Creed Rogue on PC, and for the most part have been loving it! I was stopped dead in my tracks by this performance, though, which is wrong on multiple levels. First, the obvious: that’s terrible. I’ve got Scottish family, friends and an unnatural…
By Luke Plunkett Published March 17, 2015 -
The Adam Sandler Video Game Movie Looks Terrible
Surprising absolutely nobody, I’m sure. Here’s a trailer for Pixels, that movie where aliens mistake video games as a declaration of war, and Adam Sandler breathlessly says the names of a couple of video game franchises: Hey, at least Pac-Man and DK look pretty good in this—the voxel-like graphics are a nice touch. Everything else…
By Patricia Hernandez Published March 17, 2015 -
The First Five Sticky Swinging Minutes Of Grapple
You’re a ball of goo jumping, swinging and sliming your way through space. What a coincidence, that’s exactly like the main character in puzzle platformer Grapple! Crafted by afive-person team from the University of Texas at Dallas, Grapple doesn’t need a reason for a ball of goo to be travelling through space sticking to purple…
By Mike Fahey Published March 17, 2015 -
We Happy Few: The Basics
What is it? We Happy Few, a first-person survival game where you play as a stranger in the unnaturally happy town of Wellington Wells. Who is making it? Compulsion Games, the folks who made shadow-centric puzzle-platformer Contrast Here’s a trailer… Did we play it? Yes at PAX East 2015. Here’s a video with designer/creator Guillaume…
By Evan Narcisse Published March 17, 2015 -
After nearly a year of fooling itself, The Elder Scrolls Online is now subscription free. Lapsed players can now log into their account, download 17gb worth of MMORPG and pick up where they left off, while new players can purchase a copy for $59.99 with no need to hand over payment details for a monthly…
By Mike Fahey Published March 17, 2015 -
New Star Wars Book Will Connect Return of the Jedi to The Force Awakens
A long time ago, there was a whole galaxy of Star Wars lore that told stories about the events that followed the destruction of the second Death Star. But the old Expanded Universe is no more. So it’s time to build a new one, starting with a book by Chuck Wendig taking place after the…
By Evan Narcisse Published March 17, 2015 -
Nvidia GeForce GTX Titan X: Bloody Fast, Surprisingly Efficient
About three years ago we got our first look at Nvidia’sKepler architecture that powered the GTX 680, a $500 card packing 3.54 billion transistors and 192GB/s bandwidth. It was the end of the line for the GeForce 600 series, but it wasn’t the end for the Kepler architecture. While we eagerly awaited for next-gen GeForce…
By Steven Walton Published March 17, 2015