-
Reviews
Torchlight II: The Kotaku Review
Click, kill, loot, level up. Click, kill, loot, level up. Loot, sell, re-equip. Rinse, repeat. Your weapons get more powerful as your enemies get more difficult, and the goalposts move, and move, and move. Click, kill, loot, level up. It’s enough to make you wonder why we play video games in the first place. Torchlight…
By Kirk Hamilton Published September 19, 2012 -
Torchlight II Vs. Diablo III: The Comparison We Had To Make
I’ve spent the weekend mainlining Runic’s Torchlight II. As of this writing, my level 39 engineer has killed 8,800 monsters, collected 161,207 gold, imbibed 535 potions, broken 771 crates and urns, and caught 9 fish. This game is much more of a beast than its predecessor; in terms of scale and ambition, it’s right up…
By Kirk Hamilton Published September 17, 2012 -
Meet Diablo III’s First Paragon Level 100
Diablo III’s new “Paragon” system was brought in to give “maxxed out” players some more stuff to do. It’s been working for most, I guess, but for Alkaizer the well has once again run dry, because his Barbarian character has managed to hit the game’s new ceiling. As you’d expect, it took a lot of…
By Luke Plunkett Published September 11, 2012 -
Diablo III Designer Sorry For Insult, Sort of Sorry For Diablo III
Jay Wilson, the lead designer on Diablo III, has issued a lengthy and public apology after being caught calling Blizzard North co-founder David Brevik a “loser”. Earlier this week, an interview with Brevik was published which called into question some of the design decisions made on Diablo III. While they were hardly incendiary, Wilson and…
By Luke Plunkett Published August 22, 2012 -
Diablo III Used To Look A Lot More Like An MMORPG
Original design plans for Diablo III involved an MMORPG-like chatroom that would replace the menu-based Battle.net interface, says Diablo co-creator David Brevik. Instead of just scrolling through chatrooms, you’d cross through towns and interact with players by trading and selling items. Speaking to Eurogamer, Brevik outlined the idea: One of things we originally designed for…
By Jason Schreier Published August 21, 2012 -
Diablo III Adds 100 Levels In New ‘Paragon’ System
Diablo III‘s endgame is about to change in a big way: characters in Blizzard’s action-RPG will soon be able to gain 100 more levels. The next Diablo III patch will implement what’s called the “Paragon” system, a mechanic that will reward players with stat bonuses and extra Magic Find, a stat that makes enemies drop…
By Jason Schreier Published August 20, 2012 -
Diablo III Interview Leads to Unexpected Facebook Bitching
What should have been a harmless little interview with a video games website has turned into something of an internet Diablo soap opera after David Brevik, the co-founder of Blizzard North and one of the key men involved with the creation of Diablo, said some unkind things about Diablo III. After claiming that Diablo III…
By Luke Plunkett Published August 20, 2012 -
Yesterday’s Blizzard Hack Makes This Guy Almost Eat His Battle.Net Authenticator
I had to watch this about four times just to be completely sure that Internet video game rage comedian Francis did not, in fact, eat his Blizzard keychain authenticator during this rant about yesterday’s breach of Battle.Net. Obviously, this video is loud and its language is NSFW. He’s fast. I don’t think Francis actually chewed…
By Owen Good Published August 10, 2012 -
New Diablo III Patch Will Bring Significant Changes To Endgame
The next patch for Diablo III will tweak classes, stat formulas, drop rates, and other significant parts of the action-RPG’s endgame content. Developer Blizzard outlined the patch in a post on their blog today. Here are some of the highlights, courtesy Blizzard: The change we made back in 1.0.3 to remove the bonus monster damage…
By Jason Schreier Published August 10, 2012 -
Blizzard Network Breached; Change Your Battle.Net Passwords
The company behind World of Warcraft, StarCraft and Diablo said that hackers breached their network. The breach was detected this week and while Blizzard chief Mike Morhaime says there are no signs that financial data was stolen, he is recommending that people change their passwords. Full statement from Blizzard’s wesbite (key lines bolded by Kotaku):…
By Stephen Totilo Published August 9, 2012 -
This Guy Reckons He’s Made Over $10,000 Playing Diablo III
As soon as Blizzard announced its real-money auction house for Diablo III, no doubt millions of gamers around the world began fantasising that they’d be able to make some serious money on the service. Well, this guy claims he already is. Reddit user WishboneTheDog has posted screencaps of his transaction history, which if legit show…
By Luke Plunkett Published August 7, 2012 -
A Diablo III Statue That’ll Probably Gross You Out
While official statues based on Diablo III restrict themselves to more presentable characters, fan-made pieces are free to go after anyone they want. Like, oh, Azmodan, the Lord of Sin. It was built by master craftsman (and Art Director for Blizzard’s Diablo III: The Book of Cain) Jason Babler, and stands 17″ tall. Oh, and…
By Luke Plunkett Published August 7, 2012 -
Kotaku East
Diablo III‘s “Plunging” Popularity in Korea is All Relative
Diablo III‘s release was eagerly anticipated in South Korea. The country has always been a strong Blizzard bastion. But several months after its release, the game’s popularity is now on the slide in South Korea. Or is it? One of the country’s most authoritative online game ranking sites, GameNote, revealed that Diablo III has plunged…
By Brian Ashcraft Published August 3, 2012 -
Diablo III’s Demon Hunters Come to Life in These Stunning Photos
BGZ Studios is a small outfit based in Atlanta that, aside from regular photography work, also does a ton of cosplay stuff. Like these Diablo III Demon Hunter pics, which are just great. I love the costumes, sure, and the images themselves, but what I actually like most is the “behind the scenes” look at…
By Luke Plunkett Published July 31, 2012 -
Charlie’s Angels Screenwriter Says Diablo III‘s Story Is ‘Pretty Damn Weak’
The man who wrote movies like Charlie’s Angels and Big Fish has written an interesting blog post about Diablo III‘s narrative failures, calling its story “pretty damn weak.” John August, a Hollywood screenwriter with a rather lengthy resumé, has a few gripes about Blizzard’s action-roleplaying game. He says the story fails because your character has…
By Jason Schreier Published July 25, 2012 -
Athene, The ‘Best Gamer In The World,’ Is Taking Your Questions Right Now
Surely you’ve heard of Athene, right? He’s the best gamer in the world! He’s got all kinds of world records, in everything from World of Warcraft to online poker. He can beat Diablo III‘s first boss in less than a second. His online fans are legion, and with their help he’s farmed the most powerful…
By Kirk Hamilton Published July 24, 2012 -
I Finally Beat Diablo III. What A Letdown.
This is the ending of the biggest PC game of the year? What a bummer. Congratulations! You’ve defeated Diablo III. Greater challenges and epic items await you in Nightmare Difficulty! I guess I saw it coming. The story up until this point had been an undercooked mess of arch codswallop. It almost couldn’t help but…
By Kirk Hamilton Published July 24, 2012 -
Diablo III’s Invincible Wizards Not so Invincible Anymore
A “god mode” exploit recently found in Diablo III, which allowed gamers using the Wizard class to effectively play without fear of dying, is in the process of being shut down. Blizzard has said that it is “currently rolling out a hotfix for a recent bug regarding invulnerable Wizards”. You can read the full statement…
By Luke Plunkett Published July 24, 2012 -
They Should’ve Called Him Deckard Bane
I saw The Dark Knight Rises this weekend, and while I thought it was absolutely wonderful, there was one thing that kept distracting me: the villain, Bane, sounds exactly like Diablo mainstay Deckard Cain. Deckard Bane, if you will. Here’s proof. Above: Deckard Cain saying his catchphrase, “Stay a while and listen.” Below: one of…
By Jason Schreier Published July 23, 2012