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CultureA Racing Game About Finding Shortcuts
I love games that encourage players to break the rules. Super Impossible Road is a racing game where sticking to the straight and narrow will probably leave you eating dust (or glowy purgatory specks). Here’s what it looks like: And here’s how it works: “SUPER IMPOSSIBLE ROAD is a futuristic racing game about shortcuts. Get…
By Nathan Grayson Published February 11, 2016 -
Culture
The Original 151 Pokémon, Ranked
For some people, the first set of Pokémon designed by Game Freak might as well be the only Pokémon that exist. Given that this year those O.G. Pokémon turn 20 years old, what better time to mercilessly judge them against one another? Here is the definite ranking of the original 151 Pokémon, from worst to…
By Patricia Hernandez Published February 11, 2016 -
CultureSplitscreen
Podcast: Why XCOM 2 Is Better Than Its Predecessor
Just what makes XCOM 2 so good? How does the branching work in Fire Emblem Fates? And is Valve even working on Half-Life 3? Those questions and much more, today on Kotaku Splitscreen On this week’s episode of Kotaku’s premiere podcast, Nathan Grayson joins me and Kirk to talk Dying Light, XCOM 2, and Fire…
By Jason Schreier Published February 11, 2016 -
Culture
Stab It, Link, Right In Its Stupid Face
Wanchana Intrasombat is an artist from Thailand who has worked in both video games and advertising. You can see more of Wanchana’s work at his personal site and ArtStation page To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand”…
By Luke Plunkett Published February 10, 2016 -
CultureCosplayShowcase
The Struggles And Triumphs Of Black Cosplay
Cosplay has always prided itself on its ability to transform fans into their heroes, wherever and whoever they are. In theory, at least. In practice, things haven’t always been that perfect, especially when a fan is black. This piece originally appeared 2/10/16. The cosplay scene is full of cool people who are committed to making…
By Luke Plunkett Published February 10, 2016 -
Culture
Castle Mœbius Looks Fun
Lorenz Hideyoshi Ruwwe is an artist based in Germany who has done work for game studios like BioWare and Firaxis. You can see more of Ruwwe’s work at his ArtStationpage. To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand”…
By Luke Plunkett Published February 9, 2016 -
Culture
Sorry
By Nathan Grayson Published February 9, 2016 -
Culture
Undertale now has an official jazz album. Like “Determination,” the first Toby-Fox-sanctioned Undertale cover album, “Live at Grillby’s” takes a bunch of Undertale’s most memorable tracks and reimagines them—this time with gorgeous jazz. I bet Greater Dog is secretly a bomb-ass sax player.
By Nathan Grayson Published February 8, 2016 -
CultureCosplay
Guild Wars 2 Cosplay Includes 9-Foot-Tall Golem
Guild Wars fan Enayla has outdone herself here. Not only has she gone and made a fantastic Asura costume, but she built the accompanying Golem as well. A Golem that’s nine-feet-tall. The Golem can’t walk (at least not yet, anyway), but it has been wired so that its gems light up. Enayla can also clamber…
By Luke Plunkett Published February 8, 2016 -
CultureXCOM Snake Alien Can Bust A Move
Today on Highlight Reel we have rhythmic snake monsters, loafing Assassin’s Creed workers, Black Ops 3 mistakes, and much more. Watch the video above or on our Youtube page, then talk about your favorite highlight in the comments below. Be sure to check out, like, and share the original videos via the links below. Fallout…
By Chris Person Published February 8, 2016 -
CultureEndciv Is Like A Fallout Version Of SimCity
Endciv is a post-apocalyptic city builder with a focus on, you know, surviving. Think Banished meets SimCity meets Fallout The game recently popped up on Steam Greenlight, and though it’s fairly early, it’s already looking pretty solid: Here’s what it’s about: “In a world where civilization suffered from weather phenomena and collapsed financial markets, a…
By Nathan Grayson Published February 8, 2016 -
CultureSnacktaku Judges Lay’s ‘Flavor Swap’ Potato Chips
Eight flavors enter, four flavors leave. The latest in Lay’s interactive marketing is the Flavor Swap, pitting tried and true potato chip flavors against newcomers across four categories—BBQ, spice, cheese and heat. Let’s do this. The stakes are high in the Flavor Swap event, with four classic flavors on the line. Should they hold up,…
By Mike Fahey Published February 8, 2016 -
Culture
Persona 3, You’re Looking Very Real
Shigenori Soejima’s art for the Persona series is some of the best in all of video games, but like anything else it’s always fair game for some reinterpretation. This is Blair Armitage’s take on Persona 3’s wonderful Aigis/Aegis, whose quirks, rather than looking stranger in a more realistic style, actually just come off looking even…
By Luke Plunkett Published February 7, 2016 -
Culture
The Week In Games: Spinning A Yarny
If anyone needs me this week I’ll be hanging around with my little Yarn doll. Or fighting against, with or as ninja. Possibly transforming into a dragon that I’ve been many times before. I might even watch some fires. But mainly it’s just yarndoll and chill. Tuesday, February 9 Arslan: The Warriors of Legend —…
By Mike Fahey Published February 7, 2016 -
Culture
Sunday Comics: Essential Death Lessons
Welcome to Kotaku’s Sunday Comics, your weekly roundup of the best webcomics. The images enlarge if you click on the magnifying glass icon. Nerf NOW!! by Josué Pereira. Published February 4. Read more of Nerf NOW!! Awkward Zombie by Katie Tiedrich. Published February 1. Read more of Awkward Zombie Penny Arcade by Jerry Holkins and…
By Mike Fahey Published February 7, 2016 -
Culture
This Week In The Business: Money For Nothing
STAT | $794 million – The staggering size of Magic Leap’s latest investment round. The augmented reality company has yet to even announce a commercial product, but is already valued at $4.5 billion. Elsewhere in the business of gaming this week… QUOTE | “These outstanding results were driven by robust sales of Grand Theft Auto…
Brendan Sinclair Published February 6, 2016