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CulturePlayers May Never Solve Undertale‘s Final Mystery
Undertale, the Steam RPG hit where you don’t have to kill anyone, is loaded with secrets. Dedicated players have unearthed every last one… well, except for the last one. (Big Undertale spoilers ahead.) I addressed Undertale’s last big mystery a bit in my piece on the unique ways the game weaves its web of secrets,…
By Nathan Grayson Published November 13, 2015 -
CultureSplitscreenThe Fallout 4 Podcast Extravaganza
Today on the podcast, we’re talking about the brand new role-playing game F4llout. It’s a Fallout 4 extravaganza! Fallout superfan Patricia Hernandez joins us on this week’s episode of Kotaku Splitscreen to talk about her adventures in the wasteland. We’re talking guns, glitches, Bostonian accents, and how this game would just be so much better…
By Jason Schreier Published November 13, 2015 -
Culture
Oh, Hey Logan
Ross Tran is an artist based in LA who has done work for companies like Disney and West Studio. You can see more of Ross’ work at his personal site and ArtStation page To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click…
By Luke Plunkett Published November 12, 2015 -
CultureCosplay
How A Cosplayer Transforms Into A StarCraft Character
BlizzCon had some incredible cosplay on display this year, but one of the most impressive outfits was Bindi Smalls’ Nova, which was almost entirely 3D-printed. If you’ve ever wondered what kind of work goes into designing and building a suit like this, well, Bindi has you covered. In this worklog, Bindi outlines how she lifted…
By Luke Plunkett Published November 12, 2015 -
CultureSteam Controller Used To Help Disabled Skyrim Player
The Steam controller, for all its flaws, is insanely customizable. One user put that versatility to extremely good use. Responding to a request, Chris Hepburn—clearly some kind of controller wizard—managed to whip up this shockingly functional one-handed Skyrim control scheme: In short, Hepburn mapped basic look functionality to the right haptic pad. What about movement,…
By Nathan Grayson Published November 12, 2015 -
CultureCosplayFallout’s Flaming Sword, Properly Recreated In Real Life
The shishkebab, long one of Fallout’s coolest weapons, returns in Fallout 4. It also makes its debut in the real world, thanks to Caleb Kraft’s workmanship and thirst for workshop danger. As detailed in his worklog on Make, Kraft teamed up with his buddy Platinumfungi to faithfully recreate the sword, using cannibalised parts and some…
By Luke Plunkett Published November 12, 2015 -
CultureFallout 4 Player Beats Up Mutants As A Red Sox Player
Today on Highlight Reel we have David Ortiz modded into Fallout 4, WWE fails, prisoner extraction, Dogmeat hijinx and much more! Watch the video above, then link any of your favorite highlights in the comments, and be sure to check out, like and subscribe the original videos via the links below. Assassin’s Creed Syndicate –…
By Chris Person Published November 12, 2015 -
Culture
Drive Softly, Carry A Big Railgun
Vadim Sverdlov is an artist who has done work for companies like Microsoft and Ford. You can see more of Vadim’s stuff at his Behanceand ArtStationpages. To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the top-left…
By Luke Plunkett Published November 11, 2015 -
Culture
Kero Blaster, from the creator of indie classic Cave Story, is now on Steam. If you haven’t played the retro-style sidescroller on other platforms, now’s as good of a time as any. The latest version has more stages and a new mode and story. Also you are a frog. Frogs are cool.
By Nathan Grayson Published November 11, 2015 -
CultureCosplaySome are funny. Some are too real.
By Luke Plunkett Published November 10, 2015 -
Culture
Send In The Clones
Matt Gaser is a concept artist and illustrator who has worked on everything from the Clone Wars cartoon series to gigs with Blizzard, Riot, EA and 2K. You can see more of Matt’s stuff here. He’s also just released a book collecting his work, which you can grab here To see the larger pics in…
By Luke Plunkett Published November 10, 2015 -
Culture
It’s Not Clear Who Alienware’s Steam Machine Is For
Alienware’s Steam Machine is on the right track, but I can’t wholeheartedly recommend it. [This post originally ran on 10/15/15. It’s been updated to reflect changes (primarily to Steam) that have occurred over the past month.] Alienware’s Steam Machine officially launches today. I really like what it tries to do. Since time immemorial, PC gaming…
By Nathan Grayson Published November 10, 2015 -
Culture
One Month With The Steam Controller
Valve’s new Steam controller is a bold experiment: an attempt at fusing a PC mouse with a traditional console-style controller. It still hasn’t entirely clicked with me. [This post originally ran on 10/15/15. It’s been updated with some more impressions, brought about by The Inexorable Passage Of Time. The Steam controller officially launched today.] This…
By Nathan Grayson Published November 10, 2015 -
CultureCosplay
Tomb Raider Cosplay At Actual Mayan Temple
I mean, not everyone has the chance to just head over to the famous ruins of Palenque and dress up as Lara Croft, but if you do, you may as well make the most of it. Lara is LadyLemon, photos by Fernando Brischetto
By Luke Plunkett Published November 9, 2015 -
Culture
Heavenly Art, Hellish Art
Anthony Jones, a concept artist who has worked for companies like Blizzard and Sony, was the focus of maybe the coolest Fine Art we’ve run all year. He’s also found the time to put a book out. That book is called Heaven’s Hell, and is a collection of images and background info detailing Jones’ original…
By Luke Plunkett Published November 9, 2015 -
CultureSteam Game Lets You Drop From Space To Earth
Space Engineers is a tremendously popular Steam construction game. In a few days, it’s adding planets. Wanna get out of your spaceship and freefall through the atmosphere to a planet’s surface, without a single loading screen? Be my guest. To announce the long-awaited addition of hulking landmasses to Space Engineers’ galaxy, developer Keen Software House…
By Nathan Grayson Published November 9, 2015