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I Can’t Play the New Pokemon Mystery Dungeon Until You Pick My Pocket Monster Persona
I love roguelikes. I love Pokemon. I should have been playing Pokemon Mystery Dungeon: Gates to Infinity on my 3DS a week ago, but here I am, staring at the character select screen. Which damn Pokemon should I be? In Pokemon Mystery Dungeon: Gates to Infinity the player becomes a Pokemon, taking on the form…
By Mike Fahey -
A Little Evolution Goes a Long Way in Alien Hive
A cursory glance at Appxplore’s latest mobile game gives the impression that it’s nothing more than a standard match-three puzzle game. Alien Hive is a match-three game, but it’s also an alien-breeding strategy game — I guess that last bit is hard to convey in a single screenshot. Let’s try words instead. A match-three puzzler…
By Mike Fahey -
Defiance is Off to a Rocky Start, But You Won’t See Players Complaining
It wasn’t until my third hour in the game portion of SyFy and Trion Worlds’ crossmedia project that it struck me — Defiance is the quietest MMO launch ever. I’d run into a couple bugged quests, marveled over the purposeful stupidity of enemies in the tutorial zone, and giggled at the ridiculous vehicle physics, but…
By Mike Fahey -
Activision Lays Off High Moon Studios’ Deadpool Team
Most of the folks on the Deadpool team at Activision-owned High Moon Studios were let go today, having completed their developmental task. Activision tells Kotaku that around 40 employees have been impacted globally. “Activision Publishing consistently works to align its costs with its revenues – this is an ongoing process. With the completion of development…
By Mike Fahey -
If Old-School Zelda and Silent Hill Had a Baby, They’d Name It Catequesis
What’s more scary, near photo-realistic horror, or incredibly well-crafted 16-bit horror? I’ve a feeling that question will receive a definitive answer when Catequesis launches for Android, Mac and PC this fall. The absorbing story of Catequesis has been inspired by 8-bit and 16-bit mid-nineties video games, taking elements from Japanese terror, Catholic religion and so…
By Mike Fahey -
The Interactive Side of Defiance Welcomes Players to the New Age
While Defiance the show doesn’t air until April 15, Defiance the massively multiplayer online third-person shooter launched today, welcoming players to a decidedly different version of the San Francisco Bay area. If you ask me, it’s never looked better. Ain’t terraforming grand? It’s also nice to know humanity and its alien friends are still listening…
By Mike Fahey -
Edge of Twilight: Athyr Above is Trying Really Hard to Be a Good Game
The resurrection of Fuzzyeyes Entertainment’s steampunk saga Edge of Twilight gains steam (sorry) in Athyr Above, the second playable foray into the split day-and-night world that once seemed lost. The first game,a bad free Temple Run knock-off, left me with the impression that maybe the franchise should have stayed down. This one proves, at the…
By Mike Fahey -
The Official Grand Theft Auto V Box Art, In All Its Mosaic Splendor
Rockstar’s dropped the official box art for Grand Theft Auto V. It’s just like that unfinished mural, only finished. It’s another collage, but it sure beats a gruff-looking character standing next to a car holding a gun. The Grand Theft Auto series’ signature style is immediately recognizable, with the added benefit of being hard to…
By Mike Fahey -
Reviews
Oreo Mega Stuf Cookies: The Snacktaku Review
I’m perfectly capable of making myself sick without your help, Nabisco. Available for a limited time only, Oreo’s Mega Stuff cookies are an answer to the marketing-powered imaginary war going on between fans who enjoy Oreos for the cookie, and those who prefer the creme in the middle. Which side will come out on top?…
By Mike Fahey -
Ash, Claptrap, Sam and Brock Samson Ante Up for Poker Night 2
Thelong-rumored follow-up to the star-studded Poker Night at the Inventory is no longer rumored, as Telltale Games picks the worst possible day to officially unveil Poker Night 2. It’s the sort of timing one would expect with GLaDOS dealing the cards. It’s a whole new night and a bold new cast replacing the original game’s…
By Mike Fahey -
You Do Not Tease the Return of the Terrifying Creepy Watson
This is not something you joke about, Focus Home Interactive. Once you invoke Creepy Watson, there is no going back. A questionable programming decision granted the erstwhile sidekick to the world’s greatest detective disturbing supernatural powers in 2007’s Sherlock Holmes versus Arsène Lupin. Creepy Watson disappeared in 2012’s The Testament of Sherlock Holmes, replaced with…
By Mike Fahey -
Dungeon Hearts is the Active Time Battle of Puzzle RPGs
As a gamer who has been playing Japanese role-playing games since they’ve been a thing, the first hurdle to overcome in Cube Roots’ Dungeon Hearts was getting used to having my party on the left side of the screen. That’s not where four heroes are supposed to assemble. Then again, four heroes are generally controlled…
By Mike Fahey -
This Fully-Playable 16-Bit Wonderland is Guild Wars 2‘s Idea of a Joke
Originally planned as a fake 8-bit update to celebrate April Fools’ Day, Super Adventure Box grew into an expansive three-level homage to the golden age of gaming available to Guild Wars 2 players the length of April, because ArenaNet. Where other developers might have stopped at mocking up a few screens or maybe filming an…
By Mike Fahey -
A New Week in Gaming Apps for an All-New Kotaku
This week’s special late edition of the Week in Gaming Apps is brought to you by learning how to use an entirely new publishing system on the fly. It’s a learning experience. Oh my goodness these images are so big. Fortunately many of this week’s gaming apps were big as well. We’ve got Magicka on…
By Mike Fahey -
It’s Only a Little Magicka, But It’s Enough for a Party
As promised last month, Paradox Interactive and mobile developer Ludosity have teamed up to deliver a little cross-platform Magicka mayhem for the iPhone and Android. Magicka: Wizards of the Square Tablet is nowhere near as deep and destructively satisfying as its PC inspiration, but it’s got the right idea. the right idea, by the way,…
By Mike Fahey -
Reviews
Nimble Quest Would Make One Hell of a Final Fantasy Game
Back in January, Square Enix released Final Fantasy: All the Bravest, a game about getting as many Final Fantasy character sprites on the screen at one time while finding creative new ways for players to pay for things It wasn’t a very good game. What Square Enix should have done was make Nimble Quest, the…
By Mike Fahey -
ReviewsRazer Edge Pro PC Gaming Tablet: The Kotaku Review
Like many PC gamers, I’ve often wished a machine capable of putting the power of a gaming rig in a portable device. Gaming laptops are lovely and have their place, but that place is often on top of a desk. After a week with Razer’s new Edge gaming tablet, I realize what I really wanted…
By Mike Fahey -
Pee-Controlled Urinal Games March on North American Sports Venues
It was in November of 2011 that we reported on a urine-controlled video game system appearing in bars throughout the United Kingdom, courtesy of the cleverly-named Captive Media. Now North America is finally catching up to those progressive Brits (and the Japanese, of course), placing the first arguably hands-free game system in the most competitive…
By Mike Fahey -
Final Fantasy V Comes to iOS Tomorrow, and It Looks… Like This.
I’m not quite sure how I feel about the look of Final Fantasy V on iOS. I mean, original character designer Kazuko Shibuya returned to polish up her original designs and make everything all pretty for the game’s mobile debut, so in a way this is true to her vision. On the other hand, it…
By Mike Fahey