Most of the folks on the Deadpool team at Activision-owned High Moon Studios were let go today, having completed their developmental task. Activision tells Kotaku that around 40 employees have been impacted globally.
"Activision Publishing consistently works to align its costs with its revenues – this is an ongoing process. With the completion of development on Deadpool, we are taking a reduction in staff at High Moon Studios to better align our development talent against our slate. Approximately, 40 full-time employees will be impacted globally. We are offering those employees who are impacted outplacement counseling services."
This is one of the reasons I'd never make it in game development, aside from having absolutely no skill for it. Riding the high of completing a large project directly into joblessness sounds brutal, standard industry practice or no.
The layoffs shouldn't affect the development of future Transformers games, because if they did I might go on a rampage.