Let’s be honest: 2021 saw a number of games get released in a pretty shameful state. None were nearly as busted as the catastrophe that was—still is?—CD Projekt Red’s Cyberpunk 2077, but this year’s crop of broken games was atrocious all the same. And though some eventually got patches that fixed various issues, there’s no undoing the fact that the games on this list weren’t ready for mass consumption at launch. So let’s look back, shall we, at some of the most busted games of 2021.
Advertisement
Previous Slide
Next Slide
2 / 9
The Ascent
The Ascent
Image: Neon Giant
Neon Giant’s debut title, The Ascent, looked damn cool. An isometric twin-stick shooter not unlike Arrowhead Game Studios’ Helldivers, The Ascent unfortunately suffered some terrible issues around multiplayer at launch. Actually, the co-op feature, the game’s most heavily promoted aspect, straight-up didn’t work at all. An update dropped in September to address the multiplayer’s stability problems, but in fixing some issues, it ended up creating many others, with players reporting significant frame rate drops, persistent game crashes, and even whole characters getting wiped when starting up a co-op server. Though Neon Giant found much to reflect on in The Ascent’s messy launch, the game still turned out pretty successfully for the first-time developer, which consists of just 12 people.
Oh, Konami. What a meteoric fall from grace this company has suffered in the years since Metal Gear Survive, and eFootball 2022 continues that unfortunate downward trajectory. More hated than Battlefield 2042, eFootball 2022 was an absolute disaster at launch. Models looked blocky and hit detection was totally absent, though some players still received fouls. Properly connected controllers didn’t work, game modes were missing, online play experienced frequent interruptions—it was a complete shitshow. Konami has since apologized for the game’s atrocious state, promising fixes are coming while also delaying a major update and pushing back the mobile versions. This is another prime example of a title that just wasn’t ready yet.
Advertisement
Previous Slide
Next Slide
5 / 9
Grand Theft Auto: The Trilogy - The Definitive Edition
Grand Theft Auto: The Trilogy - The Definitive Edition
Yes, Housemarque’s Returnal did just win Best Action Game at The Game Awards this year, but let’s not forget the sorry state it was in at launch. A PS5-exclusive roguelike about a space marine getting bullied by tentacle monsters, Returnal suffered some issues that saw save files become corrupted and trophies not unlocking despite hitting the requirements (though this got fixed). The biggest problem of all was the inability to suspend the game mid-run, which resulted in copious data getting lost to the roguelike abyss or whatever, particularly because the game sometimes auto-updated even while players had a run underway. Housemarque did patch in a “suspend game” feature five months after it came out, and Returnal’s launch woes are now considered mostly a distant memory, with many considering the game to be among the year’s best releases.
There you have it, Kotaku’s picks for the most busted games of 2021. I thought a lot about adding Cyberpunk 2077 to this list, but it didn’t seem fair for two reasons: 1) it came out a whole year ago, and 2) we know how terrible it was. Look, developing video games isn’t easy. It requires proficiency and skill, attributes that are frequently put through the wringer by this exploitative industry. Publishers and, more specifically, shareholders should hold Shigeru Miyamoto’s words in mind when imposing impossible-to-hit release dates on their teams: “A delayed game is eventually good, but a rushed game is forever bad.” Here’s hoping 2022's titles come out in a much more playable state, with workplaces that respect the will and dignity of those employed there.