It’s astonishing to think how much of the world has changed thanks to the internet. It’s difficult to think of another recent technology that has so totally changed how people experience the world - the invention of the telephone well over 100 years ago is probably the only thing that comes close.
It’s now been over three decades since cyberpunk first exploded, and in that time we’ve seen gorgeous movies, read fascinating books, and seen dozens of offshoots like steampunk (and my new favorite, deco punk) develop. Here are the 21 cyberpunk books you absolutely must read.
The only thing more appealing than blue hair is blue hair surrounding dingy metal neural implants. I love you, cyberpunk.
Computers and displays hanging on the walls, chaos that is somehow organized, rusty post-indusrial techno-junk lying everywhere. Tim Schwalf's massive LEGO cyber slums fan-build has it all, just like a proper dystopian town.
Each week I found myself faced with a quandary when it came to Psycho Pass 2. If I watched it when I got up, I would feel unsettled the whole day. And if I watched it before bed, nightmares followed. Yet despite this, it is one of the series I found myself dying to watch week in and week out.
Human beings are the most important ingredients in game design. Without the participation and attention of an actual person, games are just basically systems waiting for input. In the new novel by legendary science-fiction writer William Gibson, humans aren't just controlling disembodied avatars in made-up…
Western cyberpunk creators borrowed a lot from Japanese culture in the 1980s — but judging from this video by J-Pop diva Anri, it went both ways. Watch as our heroine puts on her mirror shades and hacks into cyberspace, only to be pursued by a dark avatar.
The moment we get immersive virtual reality, you know what people are going to use it for: the same thing we've used every other new technology for. And as long as movies have depicted virtual environments, there have been ridiculous VR sex scenes. Here are the most bizarre and hilarious VR hookups of all time.
In a grim cyberpunk future, a group of sword-wielding warriors traverses the neon-lit city in search of...Murphy's Irish Stout?
Finding something glitchy and weird on Google Maps and Google Street View is always exciting. It feels like finding the needle in a haystack, even if it's just a malformed panorama photo. Artist Emilio Vavarella decided to collect the best ones into a gallery, to reflect the relationship between humans and…
The other day, Second Life celebrated its 10-year anniversary. But long before that venerable virtual world came into existence, we were dreaming up images of virtual reality and cyberspace.
After premiering last year, Evangelion 3.33 You Can (Not) Redo, the third of four films in the Rebuild of Evangelion tetralogy, gets its Blu-ray release today in Japan. While that's good news—over-the-top mecha action is always good news—it also makes a good opportunity to revisit some classics.
Cyberpunk was a big deal in the 80s and in the 90s. Writers like Philip K. Dick and William Gibson, movies like Blade Runner, and anime such as Akira heavily influenced video games. The result was games with a dark, dystopian future, high technology and low life.
Bars, clubs and noisy taverns are always crucial locations in a story-driven game. They are save points, places where we can sell useless stuff from our inventory, gather information, meet a key character, or just simply get into trouble.
Developers CD Projekt RED are considering something for the upcoming Cyberpunk 2077 that I really hope makes it into the final game: the idea of having people in the game all speak their native tongue.