-
-
-
Adorable Animals Star In A Time-Travel Murder Mystery
On paper, Omensight sounds like a long list of elements that don’t seem to fit together. But it works. It’s a murder mystery that requires you to read every line of dialogue and keep track of subtle clues. It’s a time travel story, with the hero reliving the same day over and over, each evening…
By Maddy Myers -
PlayerUnknown’s Battlegrounds stations dominate the Xbox booth at PAX East. Behind that, the PlayStation booth opted to front-load Detroit: Become Human, with a couple of setups for upcoming titles like Soulcalibur VI and Yakuza 6 buried in the middle rows. Nintendo’s big draw is the Wolfenstein II Switch port demo.
By Maddy Myers -
Farmer Uses Stardew Valley As An Escape
Tim is a farmer in Northern California who spends a lot of time on tractors. Thanks to auto-steering, that means he also has plenty of time to check in on his other farm, the one on his Switch port of Stardew Valley Tim posted the picture of his setup to the Stardew Valley subreddit yesterday…
By Ethan Gach -
Mirror Is Equal Parts Match-3, Bizarre Porn Plots, And BDSM
Mirror has been out on Steam since November of last year and, in that time, has amassed over 6,000 reviews with an average of “Overwhelmingly Positive”—which gave me the distinct impression that, unlike many cheaply-made erotic games on Steam or any flavor of console you might prefer, Mirror might actually be good. NSFW Warning: This…
By Kate Gray -
Women Earn Significantly Less Money Than Men At Rockstar North, Among Other Gaming Companies
A number of gaming companies in the UK employ women in roles which, on average, pay less than the ones their male colleagues are in according to a new UK government database. At Grand Theft Auto makers Rockstar North, the gap is particularly large. At the studio based in Edinburgh, Scotland, the average hourly rate…
By Ethan Gach -
The Problems With Illegible Text In Video Games And Some Solutions To Fix Them
Joe Humfrey, art and code director at game development studio Inkle, believes that the primary goal in designing text for video games is “making sure every word is effortless to read.” It turns out that making sure players can read and understand on-screen text is a more complicated task than you might think. You might…
By Gita Jackson