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Defiance MMO Log One: A Little Better Every Time I Play
Last week I posted less-than-favorable launch day impressions of Trion Worlds’ Defiance, the massively multiplayer shooter tie-in to SyFy’s upcoming original series. I bemoaned the lack of PC options, criticized the silly vehicle physics and worried over its lack of general chat functionality. A week later those issues are still present, yet I’ve been playing…
By Mike Fahey Published April 10, 2013 -
From the Makers of Most of Aliens: Colonial Marines Comes a Much Cooler Shooter
TimeGate, the studio Gearbox tapped to complete the neglectedAliens: Colonial Marines, turns its attention from making the majority of another company’s game to making a Minimum of its own. Damn this looks lovely. Not that shooters have ever been about looks for me. There’s a sweet spot between Unreal and Call of Duty that’s the…
By Mike Fahey Published April 10, 2013 -
Hey, Hollywood, Listen to What This Mass Effect Writer Thinks You Should Do for That Movie You’re Making
Studio heads, directors and agents haven’t been knocking down Drew Karpyshyn’s door. The man who was one of the Mass Effect universe’s chief architects knows that Hollywood will be looking elsewhere for the talent that will power the upcoming film adaptation. But Karpyshyn headed up the writing for the first Mass Effect game and part…
By Evan Narcisse Published April 10, 2013 -
There is a dating sim called Jurrassic Heart where you go on a date with a T-Rex. He plays the ukelele, but he’s shy about it because he once dropped it and couldn’t pick it back up again. Because he’s a friggin’ tyrannosaurus rex with tiny arms. Unfortunately it’s only about one scene long. (via…
By Tina Amini Published April 10, 2013 -
Making an RPG in a Spreadsheet is Easier Than It Sounds, but Takes Longer Than You’d Think
Last fall, Cary Walkin was enrolled in business school at York University in Ontario, taking a course called “Advanced Spreadsheet Modeling.” He quickly realized the application could be used for more than just accounting. Five months later, he finished Arena.Xlsm, a role-playing game played entirely within Microsoft Excel. Walkin said he sacrificed his evening game-playing…
By Owen Good Published April 10, 2013 -
The Dark Souls II Gameplay Reveal in a Single GIF
IGN had their 12 minute long Dark Souls II gameplay reveal today. It contained a lot of dying. It also had torches and boars in it (I thought they were bears at first). The above GIF sums up the trailer pretty nicely. Footage via IGN
By Chris Person Published April 10, 2013 -
The New Novel by One of the Guys Behind Dishonored Is Dark, But Not How You Expect
Harvey Smith—who you probably know as a chief architect of Deus Ex and of last year’s hit stealth/action hybrid Dishonored—has made games about secret alien UFO labs and supernatural steampunk assassins. So you might expect a novel from the co-founder of Arkane Studios to be heavy with genre trappings and filled with fantastical imaginings. But,…
By Evan Narcisse Published April 10, 2013 -
If Game of Thrones Was Made By Disney
Then it would feature a heck of a lot more singing, for one. Check out this Disneyfied Daenarys by AVbyte, a take on the character I’m not sure I like nearly as much as the badass Dany we see in the show. Still, it’s amusing to think about how different Game of Thrones would have…
By Patricia Hernandez Published April 10, 2013 -
“I Only Play As Femshep”, And Other Hipster Musings On Mass Effect
This article was originally published on March 16, 2011. We’re bumping it up for Mass Effect week! Hipsters. The scourge of modern times. And also scourge of the distant future, if this wonderful Mass Effect page is anything to go by. fuckyeahhipstereffect is a collection of, well, Mass Effect characters being ironic. And self-righteous. And…
By Luke Plunkett Published April 10, 2013 -
The Moneysaver: SimCity for $32 with Mac version, The Last of Us and Splinter Cell for $50
Your cheetah speed has returned, so use it to go annex a PC and Mac copy of SimCity for $32- the lowest price so far. Prefer trying to survive the apocalypse over trying to prevent one? We’ve got $10 off the most anticipated not-Bioshock game this year, The Last of Us, along with the same…
By Shane Roberts Published April 10, 2013 -
Apple Cleared of Blame, ‘Censored’ Comic Will Be Sold on iOS Devices After All
Yesterday, all of the internet was ablaze with the news that Saga #12—Image Comics’ sci-fi adventure drama by Brian K. Vaughan and Fiona Staples—was being blocked from iPads and iPhones by Apple. A new announcement from digital comics purveyor Comixology indicates that they, not Apple, were to blame. It also says that the comic will…
By Evan Narcisse Published April 10, 2013 -
The Last Months Of LucasArts (And A Glimpse Of Battlefront III)
In November, just after purchasing LucasFilm, Disney CEO Bob Iger held a company-wide meeting. During the meeting, according to a source in attendance, a few people asked what was going on. What was going to happen to them? What was the future of LucasArts, the LucasFilm subsidiary and 30-year-old video game studio responsible for a…
By Jason Schreier Published April 10, 2013 -
What Else Would You Like Us To Cover?
We cover video games here at Kotaku, but, in case you hadn’t noticed, we cover some other stuff, too—and we certainly don’t cover every video game. We’d like to hear from you. What games and non-games stuff would you like to see more coverage of on this site? Currently, we aim to cover gaming from…
By Stephen Totilo Published April 10, 2013 -
Hints of a Next-Gen Xbox TV Strategy, A Multiplayer Quantic Dream, And More Gaming Secrets
Editor’s note: The mysterious figure known as Superannuation likes to go digging on the Internet. What Superannuation finds is all available to the public. Every two weeks, Superannuation shares his findings. Are these true gaming secrets? Or are they gaming red herrings planted to throw Superannuation off? Read on… On LinkedIn, a Microsoft engineer says…
By Superannuation Published April 10, 2013 -
IGDA to Set Standards for ‘Networking Events’ in Response to Flap Over GDC Party
“Parties” are out and “networking events” are in, under new guidance from the International Game Developers Association’s executive director, responding to the blowup over a party at Game Developers Conference 2013 that featured scantily-dressed dancers. “The IGDA will offer ‘networking events’ as its primary focus, not ‘parties,'” Kate Edwards wrote in a bullet-point memo published…
By Owen Good Published April 10, 2013