Today’s Nintendo Indies Summer Showcase, or “Nindies,” didn’t bring many Earth-shattering revelations, but did share news of a few fun ports. And if you were looking forward to some new games—we hope you like platformers!
Speedruns are about completing a game in the fastest time possible, but can someone go too fast? According to rules, absolutely. Equipment can change how fast a game runs, leading to results that are so wild that communities come together to ban those settings entirely.
The End is Nigh is a new puzzle platformer by former Newgrounds creator Tyler Glaiel and Super Meat Boy’s Edmund McMillen out now on PC. It brings back Meat Boy’s precise controls and movement for a second round of dangerous jumps and spike pits. It’s a bit too familiar, but it’s still a lot of fun.
After much waiting and a little teasing, Binding of Isaac creator/Super Meat Boy co-creator Edmund McMillen has announced a new game. It’s a collaboration with Closure creator Tyler Glaiel called The End Is Nigh. Together, they’re making an adventure-platformer where you die “a lot.”
It turns out that Edmund McMillen will not in fact spend the rest of his life making expansions for 2011's macabre roguelike, The Binding of Isaac. In a post describing the latest fan mods to be added to the official version, McMillen said he and programmer Tyler Glaiel have spent three months in crunch time preparing…
In the weeks since Super Meat Boy has been on PS4 and Vita, only four people have picked up the platinum trophy. That list might not get much longer, given how difficult it is. Why? You have to beat every world in the game without dying. Only 0.8% did this on Steam, a world where it’s easy to cheat at achievements.
Super Meat Boy is coming to PS4 and Vita later this year. It’ll be a free PS+ game at launch, too. Why yes, I will gladly play that game again on Vita.
You might remember that Team Meat, two-man studio behind uber-tough platformer Super Meat Boy, was working on a mad science cat breeding sim, Mew-Genics. Moral of the story? Cats are gross, but awwww kitty! Now, though, it's on hold in favor of a new Meat Boy game—for phones (and Steam).
When the creators of Super Meat Boy were approached by a Hollywood guy who said their game would make for a great movie, they thought they smelled a scam. Who knows what the script-shopper really had in mind, but being clowned for nearly an hour in a Skype conference (audio above) probably wasn't a goal.
We lacked a campfire, but that didn't stop us from telling tall tales about the incredible—but completely true, I swear!—things that happened to us while we played our favorite games. Forget about title recommendations, or stories of overcoming difficult challenges. That impressed nobody at recess. The gold was in…
Edmund McMillen speaks his mind. Whether it be about games, religion or poop, he never holds anything back.
When Team Meat set out to create a Super Meat Boy version for touchscreen mobile devices, creators Tommy Refenes and Edmund McMillen vowed they wouldn't just slap a virtual gamepad on the thing and do some half-assed port of their downloadable hit for PC and Xbox 360.
You may have heard that it's tough to make a living as a musician. You heard right! It's a tough world out there, and very few people get paid a good living to make music. But while it may seem daunting from the outside, there is actually a greater demand for music than ever—there is more media created each day than…
Despite the fact its creators have railed against the quality of iPhone games, and openly trolled consumers on the iTunes store by selling a parody game for $350, Super Meat Boy is being rebuilt to be playable on touch-screen mobile devices, the game's two-man team said in a Twitter conversation today.
It was independent games development's darling of 2010, and all who dared cross it risked the righteous anger of its creators and fans. But badass platformer Super Meat Boy still is not available on mobile gaming's No. 1 platform. And I don't think it's because one of its creators got into a pissing contest with…
We've done a lot of big-budget games so far in our Best Video Game Music of 2011 series, but there were some great indie soundtracks released, as well. One of the very best of those was Danny Baranowsky's dangerous, dark, synthy work on the Zelda-esque roguelike The Binding of Isaac.
Did that headline get your attention? Good, because you should go and read this super-cool piece by Kill Screen's Lana Polansky about mechanics, practice, saxophone, jazz, and Street Fighter. (It also features the amazing illustration above, drawn by Daniel Purvis.)
We've seen our share of Humble Indie Bundles over the past year or two—independent developers who gather under the "Humble" brand and release a bunch of their games priced at whatever people want to pay.