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Sin And Punishment 2 Hands-On: Up, Down, Up, Down, Shoot, Shoot, Shoot
Nintendo’s best evidence that its E3 2009 showing was all “about the games” were the four kiosks dedicated to Sin And Punishment 2. Treasure’s sequel to the Nintendo 64 shooter was given prominent attention at the front of Nintendo’s booth. A sequel to a Nintendo 64 game that wasn’t offered stateside until the Virtual Console…
By Michael McWhertor Published June 8, 2009 -
Miyamoto No Longer Sad, But Wants To Refute One Criticism
Shigeru Miyamoto is no longer suffering the GameCube blues, we learned at E3. In fact, he’s been turning heads. But he is still trying to shake the criticism that Nintendo’s Wii games are shallow. This is part of a longer interview conducted by Kotaku with Miyamoto, the lead creative director for Nintendo, at E3 last…
By Stephen Totilo Published June 8, 2009 -
Mario’s Creator Talks About Vitality Sensor
Despite having a direct hand in casual-friendly Wii and Wii-Fit, Shigeru Miyamoto says he had nothing to do with the Vitality Sensor‘s creation. Despite not being directly involved, Miyamoto says he can see some potential in the device. Is it a game controller though? Even Miyamoto isn’t quite sure.
By Brian Crecente Published June 8, 2009 -
Tracking The Ups & Downs Of Nintendo’s E3 Press Conference
Nintendo had some ups, and downs, during their E3 2009 press conference. So Bitmob’s Andrew Hiscock decided to do a little rough science and note just when, and how high/low they were when they occurred. Taking hardcore gaming forum NeoGAF as his subject matter, Hiscock tracked the comments on the site’s Nintendo presser thread, and…
By Luke Plunkett Published June 8, 2009 -
Mod Lets You Store Wii Games on HD — With Current Menu
Let’s be real here – storing your console games on a hard drive has shit to do with “backing them up.” More like “keep playing after you trade them in to GameStop.” OK, yeah, they also load and play faster. But whatever your objective, sister site Lifehacker found a new hack that allows you to…
By Owen Good Published June 7, 2009 -
Miyamoto Laughs (Kinda) at Other Motion Control Projects
Considering both of Nintendo’s rivals announced motion-control projects, one wonders what Shigeru Miyamoto’s reaction would be. The BBC asked if Ninty was “in danger of getting left behind by the competition.” Laughter has no translation, but if Shiggy’s did, it might be “The f—k you talking about …?” Click to view Go up to 3:50…
By Owen Good Published June 6, 2009 -
Wii MotionPlus Arrived
I found these two orphans sitting on my doorstep when I arrived home Friday night. The MotionPlus add-ons came sheathed in oversized remote jackets and an instruction manual warning me to keep my original jacket in case I ever wanted to use the remote without MotionPlus. If you’re not quite as worried about breaking things…
By Brian Crecente Published June 6, 2009 -
The Great Wii Release Schedule Caper
Tucked away at the foot of Nintendo’s E3 press kit is an exhaustive list of the known (and in some cases unknown) release dates for what looks like every single announced Wii and WiiWare game. The list covers both first and third-party releases. Can’t find a game you’re after? Take it up with Nintendo. We’re…
By Luke Plunkett Published June 6, 2009 -
New Nintendo Console Maybe In 3, 5 or 8 Years
Face it, the Nintendo Wii is a souped-up GameCube. It’s not HD. And that’s okay! The console has been incredibly successful. But nothing lasts forever, not even the Nintendo Wii. One day, Nintendo will release a new console. “If we have an opportunity to make a new console, it will probably support HD because it…
By Brian Ashcraft Published June 5, 2009 -
First Look At New Zelda Game’s Concept Art
At a developer’s roundtable the other day, Nintendo’s Shigeru Miyamoto showed a select group of people some concept art for a new Zelda game. That select group isn’t so select anymore. I don’t know about you, but that’s no Princess Zelda. Could it be, as so many are speculating, the living incarnation of the Master…
By Luke Plunkett Published June 4, 2009 -
Smash Bros. Brawl User Online Service Ending
When Nintendo’s Wii fighting game Super Smash Bros. Brawl launched in 2008, it was touted for its user-generated stage designs and replay data. That service, sadly, will soon cease. From the game’s official website: As of June 30th, 2009, the current service that accepts user-generated snapshots, stage designs, and replay data will no longer be…
By Brian Ashcraft Published June 4, 2009 -
Will Team Ninja Take The Slutty Route With Samus?
Was speaking with new Team Ninja boss Yosuke Hayashi today, and got to thinking…Team Ninja are admirers of the female form. Team Ninja are now doing Metroid. So will Team Ninja be admiring Samus’ form? Oh come on. Don’t tell me you weren’t thinking it. The studio’s games, with or without former boss Tomonobu Itagaki,…
By Luke Plunkett Published June 4, 2009 -
Glory Of Heracles Hands-On Handholding
Nintendo’s Glory of Heracles feels like the company’s attempt at RPG Training, a My First Role-Playing Game for the crowd fearful of stats-heavy, turn-based conventions. But then the Nintendo DS game quickly becomes that very thing. That may be due to the game actually being the fifth entry in the Hercules no Eiko series, which…
By Michael McWhertor Published June 4, 2009 -
Nintendo Thinks Conan O’Brien Mario Homage Is “Great”
Now that we’ve seen how Super Mario World’s level design has helped shape Conan O’Brien’s Tonight Show backdrop, we had to get Nintendo’s reaction. We did. “That’s great,” Nintendo of America president Reggie Fils-Aime said as he looked at it for the first time during his interview with Kotaku. “We know that he is a…
By Stephen Totilo Published June 4, 2009 -
Nintendo Has No New Colors To Announce For America
Nintendo’s announcement overnight of a black Wii and a red DSi being scheduled for the Japanese market, got us wondering about those new colors coming to America. Who better to answer this than the president of Nintendo of America? “We don’t have anything to announce for the U.S. on either of those products,” Nintendo of…
By Stephen Totilo Published June 4, 2009 -
Stylus-On With Legend of Zelda: Spirit Tracks
The Legend of Zelda: Spirit Tracks is a return to the stylus-controlled Link of Phantom Hourglass, but with a twist. In Spirit Tracks, not only do you get to play through segments of the game on a train, firing off shots from a canon, but you have a pet Phantom of sorts which is used…
By Brian Crecente Published June 4, 2009 -
E3’s Unmentionables: What Microsoft, Nintendo & Sony Forgot To Say
Earlier this week Microsoft, Nintendo and Sony each hit the show with big news, unveiling a slew of major titles, major surprises and innovative technology. But despite a strong showing across the board at the big three press conferences, there were still quite a few things left unsaid. Like what about that rumored PlayStation 3…
By Brian Crecente Published June 4, 2009 -
The Grinder E3 Trailer
From the creators of Hunter: The Reckoning comes the trailer for The Grinder, the four-player co-op first-person survival horror game for the Nintendo Wii. Looks pretty damn good for a Wii title, doesn’t it? High Voltage seems to be positioning themselves as the premeir source for more mature games on Nintendo’s console, and they’ve certainly…
By Mike Fahey Published June 4, 2009 -
Nintendo’s Wii RPG Monado: Beginning of the World In Pictures
Monado: Beginning of the World didn’t get much attention from Nintendo during its E3 2009 media briefing this week, but it cared enough to upload media for the Wii role-playing game. The game, developed by Monolith Soft, the folks also responsible for Xenosaga and Baten Kaitos, looks like your standard Japanese action role-playing game with…
By Michael McWhertor Published June 4, 2009 -
Muramasa The Demon Blade Preview: So, So Pretty
Who wants a Wii game with great graphics and no motion control? The single-player adventure or action game genres are not as popular on the Wii as mini-game compilations. But an increasing number of publishers and developers seem undeterred, making games designed to please the hardcore, like MadWorld, Dead Space Extraction and The Conduit. If…
By Stephen Totilo Published June 4, 2009