Nintendo announced two Metroid titles today: Metroid Prime 4 and a 3DS remake of the 1991 Game Boy classic Metroid II: Return of Samus, to be called Metroid: Samus Returns. Metroid superfans haven’t been waiting as long as Beyond Good & Evil fans, but this is still a coup. Best of all, the war between 2D and 3D Metroid…
THIS IS NOT A DRILL: Metroid Prime 4 is happening. We know nothing about the game—Nintendo showed nothing but a logo during the company’s E3 presentation today—but it’s coming to Switch, even if we might not see it for a very long time.
Last year Lego builder and Metroid Prime fan Jared Rosenblitt recreated the exciting battle between the terrifying Meta Ridley and Samus atop the Chozo Artifact Temple. To celebrate the series’ 30th anniversary, Jared hit reset and went back to the beginning of the game.
The first nine minutes of a new video for the most hotly-debated Nintendo game in years shows what looks like a pretty fun four-player co-op shooter. The last five minutes are interesting in a different way, as they appear to be Nintendo’s best efforts yet to address criticism of the upcoming game, Metroid Prime:…
Metroid Prime: Federation Force for 3DS will arrive on August 19, Nintendo announced today. It may not be the Metroid game we all want, but hey, it’s a Metroid game...?
When she shoots, Samus Aran doesn’t miss. That’s one of the fundamental truths of the original Metroid Prime, the first-person sci-fi game that came out on the Nintendo GameCube in 2002. You lock her gun onto a target and fire. She hits it every time.
It’s anybody’s guess as to when Nintendo’s going to roll out a new Metroid game that stars Samus Aran. So, one enterprising player used Microsoft’s first-person shooter to craft a tribute to the House of Mario’s iconic space bounty hunter.
Ridley’s waiting for Samus atop the the Chozo Artifact Temple. Canadian LEGO builder Jared Rosenblitt remade Metroid Prime’s semi-final battle with LEGO bricks and man those cracks on the floor sure are detailed.
E3 2015’s top head-scratcher so far: Why would Nintendo bring back their dormant Metroid franchise, a series known for fairly quiet, careful solo sci-fi exploration, with a multiplayer shooter that’s also a sports game? Good thing I had a half hour with the game’s producer to find out.
Following a more than five-year drought since the last Metroid game, Nintendo is bringing back their space adventure franchise with what looks to be a multiplayer-centric first-person game that, at least from its debut trailer, doesn’t feature much (or any?) of Samus Aran.
Recore is about a girl and her robo dog, and it’s a brand-new exclusive “franchise” for Xbox One.
I left our own Kirk Hamilton with a challenge when we last discussed one of the greatest games of all time—a game he had never played: "Let's not do it again until you see Samus' face."
The Metroid Prime trilogy, arguably the best gaming trilogy ever, has just been re-issued as a $20 download on the Wii U. That’s a good reason for Kirk “never played a Metroid Prime” Hamilton to try them out. I had to see how that went.
It's been a big few days for people who like to watch other people play video games real fast: the world records for both Ocarina of Time and Metroid Prime have been beaten, the former in almost perfect fashion.
Time to get your hopes up, Metroid fans. The series no-showed E3, but you might be heartened by what the men overseeing Nintendo's game development had to say about it.
Retro Studios, makers of the legendary Metroid Prime series, is currently busy creating the next generation of Donkey Kong Country, much to the chagrin of a lot of Metroid fans. That doesn't mean, however, that they abandoned Metroid. On the contrary, Samus' world might be getting bigger in the future.
Nintendo knows that the choice to have the company's top-flight development studio in Texas make another Donkey Kong side-scroller was controversial—so controversial, in fact, that Nintendo of America president Reggie Fils-Aime actually addressed it in a video yesterday shortly before I asked him about it.
Most interviews with game developers are stuffed with predictable hype about how wonderful everything in their game will be. It's pre-release time. A season for optimism! Here's something different—something brutal yet refreshing...