First planned for November 2017, then delayed to 2018, the long-troubled open-world action game Crackdown 3 will now be out in 2019, according to two people familiar with the game’s release plans. It’s an unusual move and another blow to Xbox’s already weak first-party lineup for the rest of 2018.
E3 is over, and we made it through alive. On this final episode of Kotaku Splitscreen’s E3 blowout, Jason and I discuss what we thought of the show overall before he sits down with a pair of developers working on Uncharted: Lost Legacy and Crackdown 3.
Crackdown 3 tosses players into a world of delightful chaos, superhero strength, and guns that shoot black holes. I got some hands on time with a ten minute demo of the game and it’s pretty fun. If you’re looking for cool explosions, Crackdown 3 has you covered.
Microsoft’s open-world adventure game Crackdown 3 will be released on November 7th for Xbox One and Windows. And it features beloved actor-slash-athlete Terry Crews as the character Commander Jaxon.
Much was made of the Xbox One’s “cloud capabilities” around the time of its announcement, but until now, the only prominent use of that technology was Forza’s “Driveatar” functionality, which essentially created a simulacrum of a player’s driving personality that lived on a server somewhere. Crackdown 3, however, has…
“It’s not just what you can do with a gun; it’s the opportunities you can create with destruction.” Woooooo!
The newest game in Microsoft's open-world crime series, Crackdown, has been in development for about a year, Xbox chief Phil Spencer told me during an interview here at E3.
"Hello, Agent." Man, we've all missed that voice, huh?
A month ago at the Xbox One's debut event, Crackdown fans thought they spied a sly visual reference to the game's agility orb collectibles. They did, according to Phil Spencer, the boss of Microsoft Studios.
I have very fond memories of Crackdown, one of the earliest Xbox 360 exclusives and a game that, in many ways, still stands strong today. I’d love to say those memories are thanks to the collecting of orbs, of jumping over buildings and driving stupidly large trucks, but they’re not. They’re thanks to a single song,…
Microsoft's Xbox Live Indie Games Channel has been hit in recent weeks with some ratings manipulation, which is affecting how games are displayed (and as a result sold) on the service. Here's what the platform holder is doing about it.
Realtime Worlds, the U.K. developer of cops-and-robbers title APB, has entered administration, which is somewhat analogous Chapter 11 bankruptcy reorganization in the U.S.
The developer of Crackdown and APB, Realtime Worlds, was recently hit with layoffs. Members of the APB team were axed, as was much of the team developing social gaming software Project MyWorld. So, what happened to the promising studio?
How did developer Realtime Worlds go from creating violent free-roaming shooters like APB and Crackdown to working on the massive social gaming undertaking Project: MyWorld? They don't. It was the other way around.
Among many criticisms of Crackdown 2 was the game's duller color palette, which swapped out the bright hues of the 2007 hit for duller, grittier tones. The developer said while this was intentional, it will be remedied with DLC.
Seems we're getting a Crackdown 2 demo later today, which has accelerated levelling, 4-player co-op and even achievements.
Crackdown looks like a cartoon. I guess. With the cel-shading and everything. Not sure it needed an animated prequel series, though. What is this, 2008?
My morning Crackdown 2 appointment started awkwardly last week. Double-booked. Game not running properly due to a technical mix-up. And then, those things rectified, I cheerfully mentioned one my favorite Crackdown features: Oh, the sequel's creators said. We cut that.
Crackdown's Pacific City sure ain't what it used to be. The buildings got crummier, and the cop's armour got better. Those delicious green orbs, however, look unchanged. Just goes to show, you can't improve on perfection.