Much was made of the Xbox One’s “cloud capabilities” around the time of its announcement, but until now, the only prominent use of that technology was Forza’s “Driveatar” functionality, which essentially created a simulacrum of a player’s driving personality that lived on a server somewhere. Crackdown 3, however, has…
“It’s not just what you can do with a gun; it’s the opportunities you can create with destruction.” Woooooo!
The newest game in Microsoft's open-world crime series, Crackdown, has been in development for about a year, Xbox chief Phil Spencer told me during an interview here at E3.
"Hello, Agent." Man, we've all missed that voice, huh?
A month ago at the Xbox One's debut event, Crackdown fans thought they spied a sly visual reference to the game's agility orb collectibles. They did, according to Phil Spencer, the boss of Microsoft Studios.
I have very fond memories of Crackdown, one of the earliest Xbox 360 exclusives and a game that, in many ways, still stands strong today. I’d love to say those memories are thanks to the collecting of orbs, of jumping over buildings and driving stupidly large trucks, but they’re not. They’re thanks to a single song,…
Microsoft's Xbox Live Indie Games Channel has been hit in recent weeks with some ratings manipulation, which is affecting how games are displayed (and as a result sold) on the service. Here's what the platform holder is doing about it.
Realtime Worlds, the U.K. developer of cops-and-robbers title APB, has entered administration, which is somewhat analogous Chapter 11 bankruptcy reorganization in the U.S.
The developer of Crackdown and APB, Realtime Worlds, was recently hit with layoffs. Members of the APB team were axed, as was much of the team developing social gaming software Project MyWorld. So, what happened to the promising studio?
How did developer Realtime Worlds go from creating violent free-roaming shooters like APB and Crackdown to working on the massive social gaming undertaking Project: MyWorld? They don't. It was the other way around.
Among many criticisms of Crackdown 2 was the game's duller color palette, which swapped out the bright hues of the 2007 hit for duller, grittier tones. The developer said while this was intentional, it will be remedied with DLC.
Seems we're getting a Crackdown 2 demo later today, which has accelerated levelling, 4-player co-op and even achievements.
Crackdown looks like a cartoon. I guess. With the cel-shading and everything. Not sure it needed an animated prequel series, though. What is this, 2008?
My morning Crackdown 2 appointment started awkwardly last week. Double-booked. Game not running properly due to a technical mix-up. And then, those things rectified, I cheerfully mentioned one my favorite Crackdown features: Oh, the sequel's creators said. We cut that.
Crackdown's Pacific City sure ain't what it used to be. The buildings got crummier, and the cop's armour got better. Those delicious green orbs, however, look unchanged. Just goes to show, you can't improve on perfection.
The first Crackdown had one of the best demos of all time. So it stands to reason that its sequel will also let players get their hands on it prior to the full game's release.
Crackdown 2 has been running quiet for a while now, rarely popping its head up for a look. That changes today, with more screenshots and pieces of concept art than you could shake a zombie's leg at.
China's Ministry of Culture sent out another nastygram to the country's game operators, demanding they knock off the "low-brow cultural content," and get their games back in line with the "core socialist value system."