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Project: MyWorld Is The Vision Crackdown And APB Were Built Upon

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How did developer Realtime Worlds go from creating violent free-roaming shooters like APB and Crackdown to working on the massive social gaming undertaking Project: MyWorld? They don't. It was the other way around.

Realtime Worlds' debut of the ambitious Project: MyWorld on Wednesday took a lot of people by surprise. Known for violent shooting games like APB and the original Crackdown, the concept of a project that seeks to recreate the entire planet as a virtual playground for social networking and social gaming seems slightly odd.

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Project: MyWorld design director Sean Dugan explains how Project: MyWorld came about.

Realtime Worlds was founded with the dream of someday delivering on the promise that Project: MyWorld represents. Along the way, separate teams were created to make Crackdown and APB with technologies developed on Project: MyWorld. But while the Crackdown and APB teams worked in the broad light of day, the Project: MyWorld team of developers churned away as a top-secret skunkworks project for years.

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So while on the surface APB and Crackdown are very different animals than Project: MyWorld, deep down inside they're all the same.

What Crackdown, APB and Project: MyWorld all do is they create a vast open world and put power into the hands of the player. They allow players to be creative within the boundaries of the game and discover interesting interactions.

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Is Realtime Worlds totally schizophrenic? [Project: MyWorld]