E3 Day Six Podcast: The Best And Worst Of E3 2017

Above: Chloe and Nadine look back on the week that was.
Above: Chloe and Nadine look back on the week that was.

E3 is over, and we made it through alive. On this final episode of Kotaku Splitscreen’s E3 blowout, Jason and I discuss what we thought of the show overall before he sits down with a pair of developers working on Uncharted: Lost Legacy and Crackdown 3.

Listen here:

Jason and I start by talking a little about Ni No Kuni 2 before discussing E3 2017 overall (19:12). Then Jason interviews Shaun Escayg, creative director of Uncharted: Lost Legacy (29:21) and Clint Bundrick, design director on Crackdown 3 (37:40). Then he and I both go sleep for an entire week.


This is our sixth and final E3 episode—Check out our day-one reactions to Microsoft, EA, and the Xbox One X here, our takes on Sony, Bethesda, and Ubisoft here, our reactions to Nintendo and Jason’s time playing Super Mario Odyssey here, Jason’s interviews with the directors of Destiny 2 and Days Gone here, and his chats with the developers of South Park: The Fractured But Whole and Pillars of Eternity 2 here.

As always, you can find Splitscreen on Apple Podcasts and Google Play. Reach us at splitscreen@kotaku.com with any and all questions, requests, and suggestions. You can download an MP3 of this episode here.

It’s been a lot of fun doing these E3 episodes! If you’ve been listening along, we really appreciate it. We’ll be back to our regular schedule next week.

Kotaku Editor-at-Large

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Definitely agreed on the Anthem skepticism. I have a very, VERY hard time believing there’s any way in hell that game is going to look like that on a console, Xbox One X or not.

Spider-Man is probably my most hyped thing, just because it was the first time we actually saw GAMEPLAY and it looks exactly like what I wanted. But yeah, beyond that, there was some cool stuff all around but nothing show-stopping. I did read an interesting thing on Polygon where Sony basically said that they’re very intentionally not announcing release dates and just keeping things super vague because they’re tired of delaying things haha which I sort of respect in a way.