It’s not in the game as of today, but a dataminer has found evidence that a character customisation system for Star Wars: Battlefront II is probably on the way.
There are two ways to unlock stuff in Battlefront II. You could pay for it, which sucks, or you could build a sense of pride and accomplishment by constructing a robot to grind progression for you.
Star Wars Battlefront II is a conflicted game. The multiplayer progression system is a mess, and the story campaign moves way too fast. But if there’s one thing it really nails, it’s everyone’s favorite farmboy from Tatooine.
I know the narrative this game will forever be bound to. I know its problems, and I know the limitations of a Battlefield singleplayer campaign, whether it has lightsabers in it or not. And for the next few minutes, I don’t want to talk about any of those things.
I have no need for the petty foot-based battles of filthy rebels and shiny Stormtroopers, adorable prequel droids and Order 66-awaiting clones. My star wars take place in the heavens of Battlefront II’s Starfighter Assault mode, so good it should be its own game.
Here’s a comparison between Star Wars Battlefront II running on Xbox One and Xbox One X, courtesy of YouTuber ElAnalistaDeBits. It’s a great example of the difference high-resolution textures make. Looks so clean and crisp, doesn’t it?
Star Wars: Battlefront II is definitely happening and it will have a single-player story (if you still had any doubts). EA officially “announced” the game at this year’s Star Wars Celebration, showing off the game’s protagonist and aerial combat. It’ll be out this year on November 17 for PS4, Xbox One, and PC.
The debut trailer for EA’s Battlefront II has leaked out a little early, showing that not only will the next game feature units and heroes from the prequel trilogy, but from Force Awakens as well.