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EA Boosts Star Wars Battlefront II's Multiplayer Rewards

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Star Wars Battlefront II has received negative feedback ever since it was confirmed that its loot crates provided in-game advantages. Since then, the game has disabled the ability to purchase crates with real money. Now, players will also receive more in-game rewards.

Battlefront II uses credits to unlock characters and purchase loot boxes that grant ability-augmenting“star cards.” Those crates also give crafting materials to upgrade cards. It’s a somewhat grindy system that leaves a lot to be desired. A new blog post from EA outlines three changes to the game’s economy and progress that should help players get the necessary materials for getting new heroes and power ups.


The biggest change increases the amount of credits earned after multiplayer matches. YouTube channel BattlefrontUpdates did a quick test of the update and found that their reward following a match was slightly over 600 credits—before this change, a competent player could expect roughly half that amount. Another change will allow players in the offline arcade mode to get up to 1500 credits per day instead of 500. The mode initially drew criticism for severely limiting how much players could earn compared to those playing online.


The final change affects how many crafting parts are received through daily crates. Players receive a free loot crate each day that gives a small sum of credits and crafting parts used for upgrading star cards. The original rewards were a measly five credits, but players on social media are now reporting an increase to 15 parts per crate. The grind isn’t completely removed—major upgrades for star cards take hundreds of crafting parts—but this change should help players get the abilities they want slightly faster.

EA has continually altered Battlefront II’s economy and rewards. After a wave of negative criticism, they reduced how much hero characters cost to unlock and temporarily disabled the ability to buy loot crates with real money. These changes are another step towards a better experience, even though I really just wish they’d fire the Death Star at the entire progression system.