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The Tower Of Shadow Screens Are All Shadow And Light
One of most innovative looking titles shown at Konami’s Gamescom press conference was Hudson’s The Tower Of Shadow, a Wii puzzle-platformer that puts the player in control of a shadow, not the person casting that shadow. We actually never saw that person, just the silhouette of a young boy leaping across platforms, pulling switches and…
By Michael McWhertor Published August 20, 2009 -
UncategorizedPS3 Slim: The Five Senses Tests
I thought it would be a good idea to test the PS3 slim using each of the five senses. That would entail seeing, smelling, touching, tasting and hearing Sony’s new machine. How about four out of five? PS3 Slim Sight Test PS3 Slim Smell Test PS3 Slim Touch Test PS3 Slim Taste Test PS3 Slim…
By Stephen Totilo Published August 20, 2009 - Uncategorized
APB Impressions: Financial District In Conflict
APB: All Points Bulletin is, according to Realtime Worlds, all about “creativity, conflict and celebrity.” At Gamescom today, we got a look at the massively multiplayer online game’s second “C” during a live demo. Realtime Worlds’ cops versus criminals online game is focused far more on the flesh and blood player than a computer controlled…
By Michael McWhertor Published August 20, 2009 - Uncategorized
John Madden’s Version of Video Game History
Retired football broadcasting legend John Madden told the LA Times there’s no such thing as a Madden curse, because it never caused him to get injured. He also shared his take on how video games came to be. As part of reporter Alex Pham’s Q&A to coincide with the launch of Madden NFL 10, Madden…
By Stephen Totilo Published August 20, 2009 - Uncategorized
Akihiro Hino Talks Puzzle Boot Camp And Obese Rodents
Professor Layton and the Diabolical Box is right around the corner and we were lucky enough to ask some questions of developer Level-5’s President & CEO, Akihiro Hino. At 2009’s Game Developers Conference, Hino talked about his marketing strategy for the Layton series and let slip the fact that Diabolical Box was heading to the…
By AJ Glasser Published August 20, 2009 - Uncategorized
Can A Bunch Of Names Sell A Game?
You might go to a movie based on the names of the people in its ensemble cast. Recently I was given reason to wonder if we might buy a game based on the roster of the talents behind it. The occasion was my interview last week at QuakeCon with Paul Wedgwood, founder of development studio…
By Stephen Totilo Published August 20, 2009 - Uncategorized
Twice The Cammy, Twice The Thong
SOTA toys will in December be releasing two Cammy figures. Not one. Two. One in her original costume, one in her more “formal” uniform. They’ll be sold for $90 each if you want to buy them individually. And if you do, hey, that’s cool. We’re not judging. But as you can see, you might want…
By Luke Plunkett Published August 20, 2009 - Uncategorized
Wet Preview: It All Happened So Slowly
“I should have played Stranglehold more so I could compare,” the previewer thought to himself, as he made a lady with two pistols jump over a table and shoot two guys on opposite sides of an Asian-themed room in slow-mo. If Wet isn’t going to turn out to be the game action-move master John Woo…
By Stephen Totilo Published August 20, 2009 - Uncategorized
Nier Shows Square Enix’s Foul Mouthed Side
Square Enix showed the latest build of its action adventure game Nier at Gamescom and never have I heard saltier talk. At least from Square Enix, who generally doesn’t drop the F-bomb in its games. But Nier is occasionally vulgar. Technically, it’s not the eponymous Nier himself who’s offending our delicate sensibilities, nor is it…
By Michael McWhertor Published August 20, 2009 - Uncategorized
Invizimals: Whistle While You Play
Invizimals due out for the Playstation Portable this November has you running around with a camera plugged into the portable searching for invisible creatures. The game uses a form of augmented reality to locate creatures and then asks you to capture them with your PSP. But here’s the thing: Capturing them isn’t always as easy…
By Brian Crecente Published August 20, 2009 - Uncategorized
Dante’s Inferno: Death By Bodily Fluids
On paper, adapting Dante Alighieri’s language-shaping epic poem into a button-mashing action video game sounds destined for failure, but in motion the game has a surprising amount going for it. Visceral Games’ decision to focus on the vivid imagery of hell in Dante’s Inferno and rework the story is the only way a developer could…
By Brian Crecente Published August 20, 2009 - Uncategorized
Kotaku At BlizzCon 2009
It’s time for Blizzard fans’ annual pilgrimage to Anaheim, California for BlizzCon 2009, and Kotaku will be there! Well, I will be there representing Kotaku, but judging by my height and girth I am worth any two of them on the human meat aftermarket. Last year I shattered the very world, so what trouble could…
By Mike Fahey Published August 20, 2009 -
UncategorizedI MAED A GAM3 W1TH Z0MB1ES!!!1
This game’s been doing the rounds for a few days now, but I figured, what better way to break up all the Gamescom news than with something like…this. “I MAED A GAM3 W1TH Z0MB1ES!!!1” is its real, actual name, it’s only $1 from the XBL Indie Games section, and really, I’d pay $1 just for…
By Luke Plunkett Published August 20, 2009 - Uncategorized
DJ Hero Hands-On: Bring That Beat Back
I’ll admit to having a bit of DJ Hero phobia, at least prior to my hands-on time with Activision and FreeStyleGames’ turntable title. Guitar Hero and Rock Band I get, having played the drums and guitar. But doing the wicky-wicky? It didn’t help that the note highway on DJ Hero’s interface isn’t as easily deciphered…
By Michael McWhertor Published August 20, 2009 - Uncategorized
Guild Wars 2 Art Avalanche
Lots of Guild Wars 2 art here, plus this key bit from the fact sheet about ArenaNet’s upcoming PC MMO: “While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.”
By Stephen Totilo Published August 20, 2009 - Uncategorized
Tripwire Self-Publishes Killing Floor At Retail
Tripwire Interactive is making the leap from independent PC developer to self-publishing independent developer, starting with a retail release of their smash hit co-op survival horror FPS, Killing Floor. The Roswell Georgia based developer took Steam by storm back in May when it released Killing Floor, a full game based on the survival horror total…
By Mike Fahey Published August 20, 2009 - Uncategorized
Majin: The Fallen Realm, A Beauty Of A Stealth Action Beast
Folklore and Genji developers Game Republic have signed on with Namco Bandai for two games, the already revealed Clash of the Titans and an all-new game, currently known as Majin: The Fallen Realm. That original adventure game is bound for the PlayStation 3 and Xbox 360 in 2010, a cooperative adventure featuring a young thief…
By Michael McWhertor Published August 20, 2009