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The Xbox 360 Is More Powerful than the Space Shuttle’s Flight Computer and Other Facts
Space Shuttle Atlantis is fueled, packed with astronauts, supplies and experiments, and waiting to roar its way into space as part of STS-135, the space shuttle program’s final mission. We’ve checked out a shuttle cockpit, now how about some fun facts? The Huntsville Times put together this fun little break down of weird facts about…
By Brian Crecente Published July 8, 2011 - Uncategorized
Talk Amongst Yourselves
Guys. As much as I love Po5tman’s TAYPic, we are already running low on submissions!! There’s a whole weekend ahead of you, without fireworks or barbeques or anything to distract you. Get to your favorite photo-editing software (or picnik.com, I’m not picky) and edit away at July’s TAYpic. And in the mean time, get to…
By Jen Schiller Published July 8, 2011 - Reviews
The Origin PC EON17-S Laptop Births a New Respect for 3D Gaming
The first full day I spent actually playing games on the Origin PC EON17-S gaming laptop was a day filled with the wonders of 3D PC gaming, NVIDIA 3D Vision glasses only leaving my face during brief trips to see my newborn sons at the other end of the hospital. I hadn’t planned on spending…
By Mike Fahey Published July 8, 2011 - Uncategorized
From Wii Beginnings Comes an Outstanding iPhone Real-Time Strategy Game
Originally intended to be released as a flash game, Ronimo Games’ 2D side scrolling joint Swords & Soldiers wound up hitting Nintendo’s WiiWare service in 2009 as what many consider one of the best real-time strategy console games of all time. Now its Chinese, Viking, and Aztec warriors invade the iPhone and iPad, and they’ve…
By Mike Fahey Published July 8, 2011 - Uncategorized
Again, Nobody’s Thinking of the Short People
Not Successful | TOKYO, JAPAN: At a press conference for Japan’s Success Corp., nobody is thinking of the short people. Nobody. (Photo: Game Impress Watch) The Manly Video Game Art of Ville-Valtteri Kinnunen Barbarians. Knights. Tribal warriors. All very manly men with their armour and swords and scowls, all very much a speciality of Finnish…
By Brian Ashcraft Published July 8, 2011 - Uncategorized
The Art of Catherine
Erotic puzzle-platform Catherine has stunning art, worthy of a book. Good, because that’s exactly what the game its getting. Catherine Visual & Scenario Collection ♀VENUS☆MODE♂ is 160 color pages of all art, game dialogue, and scenario. Featuring a treasure trove of unreleased concept art and images, the book will be out on August 10 in…
By Brian Ashcraft Published July 8, 2011 - Uncategorized
Modern Warfare 3 Is Color Blind Friendly
Six percent of the population is color blind. And some of those folks play video games. Like Black Ops, Modern Warefare 3 will offer a Color Blind Assist option, thus leveling the playing field for multiplayer. [Sledgehammer Gamers via Dtoid]
By Brian Ashcraft Published July 8, 2011 - Uncategorized
This Box of Resident Evil Is a Good Deal
To celebrate 15 years of Resident Evil, Capcom is releasing a special bundle. And as anniversary bundles go, it’s solid. The Resident Evil 15th Anniversary Box comes with a copy of Resident Evil: Director’s Cut for the PlayStation, Resident Evil 2 for the PlayStation, Resident Evil 3: Last Escape for the PlayStation, Resident Evil: Revival…
By Brian Ashcraft Published July 8, 2011 - Uncategorized
Snatcher Inspires a Radio Drama
Hideo Kojima is making a Snatcher inspired radio drama called Suda51’s Sdatcher. It will be overseen by Kojima, written by Goichi Suda (No More Heroes) and scored by Akira Yamaoka (Silent Hill). That’s…neat? Influenced by Blade Runner, cyberpunk adventure game Snatcher was originally released in 1988. Originally called “Project S”, the radio drama idea was…
By Brian Ashcraft Published July 8, 2011 - Culture
The Manly Video Game Art of Ville-Valtteri Kinnunen
Barbarians. Knights. Tribal warriors. All very manly men with their armour and swords and scowls, all very much a speciality of Finnish concept artist Ville-Valtteri Kinnunen. Now employed at BioWare, Kinnunen has worked on games like Dragon Age 2, Age of Conan and the criminally under-appreciated Warhammer 40K: Squad Command Working on a Conan property…
By Luke Plunkett Published July 8, 2011 -
UncategorizedThis is How Games are Made (and It’s Beautiful)
Making video games is an incredibly lengthy, detailed and technical process. It would be impossible to visualise all the code that goes into one without being some kind of omnipotent being. Unless you’re watching this video. Put together by LittleBigPlanet developers Media Molecule, this is a “code swarm”, a graphical representation of the work of…
By Luke Plunkett Published July 8, 2011 - Uncategorized
Monkey Island Remakes Coming Back Once Again
The high-def remakes of Lucasarts’ first two Monkey Island games are being combined in the one box and sold at retail. Included as a sweetener will be concept art, soundtracks and, best of all, material from an abortive attempt at making a Monkey Island animated movie.
By Luke Plunkett Published July 8, 2011 - Uncategorized
Mad Catz’s Video Games Are Xbox 360 Bound
Mad Catz doesn’t just make video game controllers. It also makes video games! Video games like War Wings: Hell Catz. Mad Catz revealed this week that it will be publishing video games on the Xbox 360. So there you go!
By Brian Ashcraft Published July 8, 2011 -
UncategorizedSony is Making a Bollywood Sci-Fi Game for the PS3 (and PS2)
A Sony development team in the UK is working on a game adaptation of upcoming Bollywood sci-fi flick Ra.One The film, which stars Shah Rukh Khan, will see its game appear on both PS2 and PS3, the latter as a downloadable PSN title. Players can take control of Ra.One, the movie’s hero, or G.One, who…
By Luke Plunkett Published July 8, 2011 - Uncategorized
One Piece in Restaurant Form
This summer, Universal Studios Japan is hosting two nerd-friendly events. One is life-sized Monster Hunter monsters. The other? The second is a One Piece-themed restaurant. This summer, USJ eatery Lombard’s is being turned into Sanji’s Pirates Restaurant as part of USJ’s One Piece Premier Summer that includes a live action show where Waterworld is usually…
By Brian Ashcraft Published July 8, 2011 - Uncategorized
Nintendo Might Send you Demos, Even if you Didn’t Ask for Each One
Since the dawn of time, game demos have been a largely proactive experience. You hear about them, and you have to go out and get them yourself. Nintendo might have a better idea. During a recent Q&A session with investors, company president Satoru Iwata said, “When Nintendo would like to ask users to try a…
By Luke Plunkett Published July 8, 2011 -
UncategorizedEVE Online Thinks It’s “Real”
After a little, let’s say, negative publicity of late, EVE Online developers CCP have released this trailer as a reminder of why people play the game in the first place. Well, OK, one of the reasons. Back-stabbing and political intrigue don’t make for great trailers, though.
By Luke Plunkett Published July 8, 2011 -
UncategorizedCould Bloodrayne III: The Third Reich be Uwe Boll’s masterpiece?
Vampire Hitler attacks Rayne, the sexy young half-vampire heroine, in a crazy-pants dream sequence from Bloodrayne: The Third Reich. Yes, Uwe Boll’s World War II epic is out on DVD, and it’s chock full of crazy. Although to be fair, I’m not sure there’s anything in this movie that’s quite on the level of the…
By Charlie Jane Anders Published July 8, 2011 - Uncategorized
Here is Fourteen Minutes of BioShock Infinite Gameplay Footage
It wasn’t shown to the public at the time, but at E3 last month there was a BioShock Infinite demo that blew people’s socks off. You may now watch that demonstration. Below you’ll find the entire fourteen-minute demonstration, which kicks in at the second “chapter” (around 4:20 in). You can read our complete BioShock Infinite…
By Luke Plunkett Published July 8, 2011 -
UncategorizedThe Gap Between Game and Movie Violence
The House of Blue Leaves fight scene in Quentin Tarantino’s Kill Bill Vol. 1 is one of the most gruesome scenes in the entire picture. When it was released in the U.S., the scene was in black and white to tone down violence. When it was released in Japan, the scene was in living color…
By Brian Ashcraft Published July 8, 2011