Red Faction's Art Is Now Buried Beneath the Dust

Illustration for article titled emRed Factions/em Art Is Now Buried Beneath the Dust
Fine ArtFine ArtFine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some art you’d like to share, get in touch!

Despite the guilty pleasures of Red Faction: Guerilla, all it took was one sub-par game in the series (Red Faction: Armageddon) for publisher THQ to, at least temporarily, pull the plug on the series. Which is a damn shame.

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In memory of a franchise (or at least its contemporary revival) that lived too fast and died too young, then, here's a collection of top-shelf concept art from the pariah itself, Red Faction: Armageddon.

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These character concepts and environment pieces were done by Massive Black, a creative studio based in San Francisco that not only breathes life into the world of video games but that of major motion pictures as well.

To see the larger pics in all their glory, either click the "expand" icon on the gallery screen or right click and "open link in new tab".

Fine Art is a celebration of the work of video game artists. If you're in the business and have some concept, environment or character art you'd like to share, drop us a line!


You can contact Luke Plunkett, the author of this post, at plunkett@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.

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Illustration for article titled emRed Factions/em Art Is Now Buried Beneath the Dust
Illustration for article titled emRed Factions/em Art Is Now Buried Beneath the Dust
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Illustration for article titled emRed Factions/em Art Is Now Buried Beneath the Dust
Illustration for article titled emRed Factions/em Art Is Now Buried Beneath the Dust
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Illustration for article titled emRed Factions/em Art Is Now Buried Beneath the Dust
Illustration for article titled emRed Factions/em Art Is Now Buried Beneath the Dust
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Illustration for article titled emRed Factions/em Art Is Now Buried Beneath the Dust
Illustration for article titled emRed Factions/em Art Is Now Buried Beneath the Dust
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Illustration for article titled emRed Factions/em Art Is Now Buried Beneath the Dust
Illustration for article titled emRed Factions/em Art Is Now Buried Beneath the Dust
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Illustration for article titled emRed Factions/em Art Is Now Buried Beneath the Dust
Illustration for article titled emRed Factions/em Art Is Now Buried Beneath the Dust
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Illustration for article titled emRed Factions/em Art Is Now Buried Beneath the Dust
Illustration for article titled emRed Factions/em Art Is Now Buried Beneath the Dust
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Illustration for article titled emRed Factions/em Art Is Now Buried Beneath the Dust

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DISCUSSION

Very confused how Red Faction Armageddon could be considered a "sub-par" game... yeah they should've expanded on the multiplayer from Guerilla... but I thorougly enjoy the campaign. It was FAR better than most of the shooter campaigns that get higher scores and higher sales.... and at least mechanically it was pretty innovative in how weapons worked (especially the magnet gun).

Red Faction Guerilla wasn't a guilty pleasure, it was just a fun great game marred only by it being too open for people. I always was able to create fun for myself outside even the story missions, and the multiplayer with the back-pack power setup was some of the most fun I've had in the genre.

The game has consistently changed throughout the series... and I'm puzzled to see people thinking that's a bad thing. Why? None of the changes have ever caused a bad game to be made, just different stuff for you to enjoy. I wish more series would be like it, but I guess it doesn't have a strong enough story or identity outside of almost everything is destructible to sell itself. I would take another Red Faction over Resistance, since that franchise hasn't evolved it's weapon setup since the first game.