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UncategorizedFrom Katamari Damacy to Glitch: Keita Takahashi Discusses His Newest Imaginings
Keita Takahashi, famed Japanese game designer and creator of surreal games like Katamari Damacy and Noby Noby Boy, has signed on to help the co-founder of Flickr create a new sort of massively multiplayer game Glitch, in development since 2009, has players inhabiting a world created by the imaginings of 11 god giants. The still-in-beta…
By Brian Crecente Published July 8, 2011 -
UncategorizedDo You Prefer Your Cosplay in Slow Motion?
European geeks and gamers can wield a man-sized sword with the best of them. They look pretty sharp in a Zelda outfit. And they may be at their best when… everything they’re doing… is happening… in… slow… motion. Cosplay cinematographer and conventioneer Angel James de Ocampo is responsible for the above video of people in…
By Michael McWhertor Published July 8, 2011 - Uncategorized
Flight Control to…
Blast Off | Space shuttle Atlantis is seen as it lifts off from NASA Kennedy Space Center’s Launch Pad 39A at 11:29 a.m. EDT. The launch of Atlantis on the STS-135 mission, is the final flight of the Shuttle Program. (Photo: NASA/Bill Ingalls) The Xbox 360 Is More Powerful than the Space Shuttle’s Flight Computer…
By Brian Crecente Published July 8, 2011 - Uncategorized
Princess Zelda In Repose
Princess Zelda kicks back to relax in R.J. Palmer’s new fan art commission. Follow this artist here on Tumblr to check out more of their work. Artist Note: “Princess Zelda in repose. Done for commission. You can email me about commissions at [my site].” Princess in Repose by R.J. Palmer (deviantART) (CGHUB) (Facebook) Via: grimchild…
By Michael McWhertor Published July 8, 2011 -
UncategorizedThis Grenade Toss is Unrealistic and Great
Yes, yes, Namco’s February 2012 game Inversion will let you raise and lower the gravity of enemies and objects, letting you toss them and crush them. Plus the game includes zero-gravity combat and neat sequences that have enemies (or you!) running around on the walls and ceilings, as if up was down or right was…
By Stephen Totilo Published July 8, 2011 - Uncategorized
The Week in Gaming Apps
It’s a four for four special this week in Kotaku’s gaming apps round-up, as in we didn’t have an app of the day on July 4, so you get four. Hooray independence! Not that independence figured much into this week’s app. Kicking off Tuesday with Tiny Tower pretty much killed the will I had to…
By Mike Fahey Published July 8, 2011 - Culture
This Week in the Business
What’s happened in the business of video games this past week… QUOTE | “Unquestionable.” – id programming genius John Carmack states that “within a very short time” mobile devices should eclipse the current consoles QUOTE | “They’ll talk sh*t but they’ll buy it.” – Gears of War creator Cliff Bleszinski admits that he and everyone…
James Brightman | IndustryGamers.com Published July 8, 2011 - Uncategorized
In a World Invaded By Space, Two Producers Launch a Film Project No One Wants to See
Not satisfied with aiding in the creation of the childhood-stealing Transformers and G.I. Joe movies, producers Lorenzo di Bonaventura has teamed up with Odd Lot Entertainment’s Gigi Pritzker to bring Space Invaders to the silver screen. Oh joy. When last we checked in with the Space Invaders franchise, Warner Bros. was looking to option the…
By Mike Fahey Published July 8, 2011 - Uncategorized
What Are You Playing This Weekend?
I’ll be testing my reflexes and platforming patience with Twisted Pixel’s latest, Ms. Splosion Man, this Saturday while also eating some Omaha Steaks frozen meats. Maybe not at the same time, but those two events will absolutely happen this weekend. I’ve also got some Shadows of the Damned to play and more multiplayer Trenched, meaning…
By Michael McWhertor Published July 8, 2011 - Uncategorized
The 3DS Game I Didn’t Know I Wanted: Pac-Man, Plain Old Pac-Man
I think I was supposed to get excited about playing Pac-Man Championship Edition and a new 3D first-person version of Galaga when I played the anthology game Pac-Man & Galaga Dimensions on the Nintendo 3DS at a Namco press event earlier this week. I do appreciate the greatness of Pac-Man CE on any platform where…
By Stephen Totilo Published July 8, 2011 -
UncategorizedWhat’s Next for the Creator of Katamari Damacy?
Computer gaming start-up Tiny Speck today announced that they have hired Katamari Damacy developer Keita Takahashi to work on their fittingly unusual massively-multiplayer game Glitch The news was revealed today on Tiny Speck’s official Twitter account and blog “Keita Takahashi, the creator of Katamari Damacy and Noby Noby Boy has always been a hero to…
By Brian Crecente Published July 8, 2011 - Uncategorized
PlayStation 3 Gamers Enter Limbo on July 19
Earlier this week developer Playdead confirmed the stunningly stark and strirring Xbox Live Arcade title Limbo was “coming soon” to the PlayStation Network. According to the PlayStation Blog, soon means July 19 in North America, July 20 in Europe. Rejoice!
By Mike Fahey Published July 8, 2011 - Uncategorized
Video Games Improve Marijuana Performance 43%
There aren’t many things that marijuana users say weed can’t make better. Take this guy I used to know. His name was Mike. Every once in a while we’d hang out with a few other guys and play ridiculous amounts of Halo 2. Occasionally Mike would light up during our fragfests. I could never beat…
By Joshua Rivera Published July 8, 2011 - Uncategorized
Gaming’s Favorite Camera Angle
Misinformed people used to complain about the preponderance of video game sequels. They saw video game titles that ended with a number as markers of creative drought. The excellence of Grand Theft Auto III, Super Mario 64, Halo 3, Burnout 3, Call of Duty IV, Mass Effect 2, Assassin’s Creed 2 and so many other…
By Stephen Totilo Published July 8, 2011 -
UncategorizedThe Gritty Golden Cities of Deus Ex: Human Revolution
In order to create the most immersive settings possible for Deus Ex: Human Revolution, the Eidos Montreal team had to build shining cities of the future from the ground up, and then they had to get them dirty. It’s one thing to create a futuristic city that’s filled with clean lines and glowing lights. It’s…
By Mike Fahey Published July 8, 2011 -
UncategorizedFlipping, Shifting, Zombies and Non-Euclidean Geometry Make Up the Best of PAX Indie Offerings
Each year a panel of game industry experts grant free floor space at Penny Arcade Expo to ten indie games they deem worth of the attention. This year the panel picked through 100 titles to settle on these ten, the PAX 10. Some might look familiar if you keep an eye on the indie scene,…
By Brian Crecente Published July 8, 2011 - Uncategorized
Study: Bulk of iPhone Game Earnings Come From “Free” Titles
Nearly two-thirds of all revenue generated from the top 100 games in the Apple App store in June came from people spending cash inside “free” games, according to a recent study. That means that according to the study by mobile analytics company Flurry, just 35 percent of revenue was brought in by paid downloads. This…
By Max Abrams Published July 8, 2011 - Uncategorized
Yoshi Armor and Other Products of a Downloadable Content Plagued Past
Who’d pass up a chance to own a full set of Yoshi Armor in Super Mario World for a mere 200 SNES points? Copious amounts of downloadable content might be the norm these days, but then we’ve grown used to it, having lived through Oblivion‘s horse armor and Capcom’s continuous costume packs. Taking a step…
By Mike Fahey Published July 8, 2011 - Uncategorized
How Planetside 2 Will Blow the Roof Off the Massively Multiplayer Online First-Person Shooter Genre
When it comes to blowing the roof off a video game genre, one couldn’t aim for a more low-hanging, flimsily constructed covering than that of the massively multiplayer online first-person shooter market. The concept is certainly a compelling one. Thousands of players battling in a never-ending struggle for control over vast amounts of territory, constantly…
By Mike Fahey Published July 8, 2011 - Uncategorized
The Cost of One Man’s Irrational Fear of Turn Based Role-Playing
Commenter Mudson has spent his life in fear of the glory that is turn based role-playing games. Now he’s overcome that silly fear and wants to know what he’s been missing in today’s Speak Up on Kotaku. I’ve been playing Chrono Trigger recently. I was a late gamer starting with the Gamecube so I missed…
By Mike Fahey Published July 8, 2011