Rage Enemies Have Personality, At Least Until You Kill Them

In the latest behind-the-scenes video for Rage, the folks at id Software explain how they created hordes of lifelike, realistic, thinking and feeling enemies for you to tear into little pieces. That's why they build them up, buttercup.

You can contact Michael Fahey, the author of this post, at fahey@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.


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