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Want to Get into the Kotaku Game Club CivWorld game? Here’s How.
Hello Game Clubbers! I have great news! The good people at 2K have offered to create a CivWorld game especially for our group. However, because they will need to manually add each and every one of us into the game, I will actually need three things from you: Your first and last name Your Facebook…
By Mike Epstein -
UncategorizedRagnarok Online Goes Offline for the iPhone
One thing about playing the adorable massively-multiplayer online game Ragnarok Online I could never stomach; all the damn Ragnarok Online players. Ragnarok Violet for iOS solves that nagging problem this Friday. Ragnarok Violent is role-playing game for the iPhone, iPod Touch, and iPad that allows players to explore Prontera, capital city of the Rune-Midgarts Kingdom,…
By Mike Fahey - Uncategorized
Rise of Nightmares Cuts a Bloody Swath Through Fourteen Screenshots
I get the point; this is an M-rated Kinect game. Can you please stop throwing blood all over me, Sega? Oh god, it’s in my mouth. Sega’s Rise of Nightmares is the gamer that finally realizes the joy of air-chainsawing the undead into tiny little pieces, even if it still has a way to go…
By Mike Fahey -
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How Video Games Make It Harder to Quit Smoking
When attempting kick the cigarette habit, tasks and activities once associated with smoking make the cravings flare. In today’s Speak Up on Kotaku, commenter Peter Pan Complex struggles with video games as a catalyst for puffing his life away. That damn cancer stick. I’ve been trying to quit after 10 years of lighting it up…
By Mike Fahey - Uncategorized
EA Enlists Ex-SAS Operator to Pen Battlefield 3: The Russian
In a world flooded with video game novelizations, only one man has the background to develop the back-story of RU Special Forces operator Dima, one of Battlefield 3‘s playable characters. That man is not Sean Bean, but he was played by Sean Bean, which is pretty much the same thing. The man Sean Bean is…
By Mike Fahey -
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Flick Rocket is a Daydream of Centipede Asteroid Invaders Command
In third grade, I would draw up notebook-paper hybrids of arcade games. Pac-Man would chase barrels with a hammer and Frogger shot at invaders from the highway. Flick Rocket, a hybridized, deeply nostalgic arcade shooter, strongly appeals to my inner eight-year-old game designer. Drawing on Asteroids, Space Invaders, Centipede and Missile Command, with nods to…
By Owen Good -
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