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UncategorizedIs the Decision to Buy Call of Duty or Battlefield a Moral Choice?
Before you skip everything in this video and run straight to the comments, understand the question: Many (not “most”; not “all”) shooter video games feature licensed, real-world firearms. Gunmakers are compensated for the appearance of their brands as much as the NFL Players Association is paid for its members appearing in Madden. Does this present…
By Owen Good Published April 13, 2013 -
UncategorizedIn the Video Game World of Retail, No One Walks Out the Door Unless They’re Dissatisfied
Cracked offers a spot-on satirization of the miserable buyer/miserable seller relationship fostered by video gaming’s simplified retail economies. However, it overlooks some enormous bargains you can find in real estate. For example, an entire golf course for $5. Why Shopping in a Video Game Universe Sucks [Cracked]
By Owen Good Published April 13, 2013 - Uncategorized
Delayed XCOM Shooter’s Official Site and Videos Taken Offline
The official web presence for the shooter/RPG variant of XCOM, a reboot concept that never seemed to capture gamers’ imagination from the moment it was announced in 2010 through its E3 2011 appearance, and several delays thereafter, has been taken down and, further, the game’s YouTube videos also have been set to private. 2K Games…
By Owen Good Published April 13, 2013 - Uncategorized
MMA Contender Trained for His Title Shot with Tekken
Tonight, Uriah Hall faces Kelvin Gastelum in the middleweight final of The Ultimate Fighter. Hall is an up-and-comer in top flight mixed martial arts, thought to be a contender in a middleweight division whose title holder is Anderson Silva, one of the best fighters in the world. But how Hall got to this stage is…
By Owen Good Published April 13, 2013 - Culture
This Week in the Business: ‘There is No Room for B-Games.’
What’s happened in the business of video games this past week … QUOTE | “There is no room for B-games.”—Ubisoft Montreal CEO Yannis Mallat explaining why next-gen games will need to focus on quality and consumer value QUOTE | “What Sony is doing is a very positive note for the console industry.”—Ted Price, CEO of…
By Steve Peterson Published April 13, 2013 - Uncategorized
The Best Of Kotaku, Mass Effect Week Edition
It was Mass Effect Week here at Kotaku. We, uh, we might’ve overdone it a bit! It’s the first time we’ve tried a themed week and we probably got a bit too excited at the prospect of sharing all of our thoughts with you, in light of the conclusion of the trilogy with the release…
By Tina Amini Published April 13, 2013 -
UncategorizedA Look At The Crazy (And Not Totally Accurate) Science In BioShock Infinite
Pay attention, there will be a quiz at the end. No but seriously though: check out this educational video by outsidexbox, which looks at quantum mechanics, and how it relates to BioShock Infinite. Or in other words, the science behind stuff in BioShock Infinite (like floating cities, or multiple universes), along with a look at…
By Patricia Hernandez Published April 12, 2013 -
UncategorizedHey Look, It’s A Dude Blowing Up A Wii U With C4
The headline says it all—the guys at Rated RR have gone ahead and blown up a Wii U using C4 plastic explosive. (Though first, they shot the Wii U controller with a Barrett MRAD sniper rifle.) They’ve filmed it all in slow-motion. Enjoy. (Thanks, Richard.)
By Kirk Hamilton Published April 12, 2013 -
UncategorizedGame Developers Really Need To Stop Letting Teenage Boys Design Their Characters
This is the newest trailer for Dragon’s Crown, the Vanillaware-developed game that will be out this year for PS3 and Vita. It features the sorceress, one character from the game. As you can see, the sorceress was designed by a 14-year-old boy. Perhaps game development studios should stop hiring teenagers? At least they’re cheap, I…
By Jason Schreier Published April 12, 2013 - Uncategorized
The Most Amazing Video Game Continue Screens
The continue countdown screen was introduced to arcades in the 80s. It was a simple and effective way of getting players to fork over more money. When you fail, the screen comes up for a limited time with a countdown to insert additional coins or press a button. Most of these games’ continue screens were…
By Gergo Vas Published April 12, 2013 - Uncategorized
This Week in Gaming Apps Has Nothing to Do With Mass… Dammit, Shepard!
I don’t care if he does endorse Kotaku’s weekly round-up of the gaming apps we played and reviewed, there is absolutely no reason for Commander Shepard to show up in the mosaic image. No, it doesn’t that he had his own mobile game a few years back. That wasn’t even him, it was a rogue…
By Mike Fahey Published April 12, 2013 -
UncategorizedThis Is Why Gym Leaders Shouldn’t Give Away Pokémon Badges Willy-Nilly
The way it should work is, if the Pokémon trainer defeats the gym leader, the trainer gets a badge. None of that touchy-feely “you get a badge because you proved your kindness” crap, like in this NSFW cartoon by egoraptor. Brock finds this out the hard way, though. PokeAwesome 2 – Getting a Gym Badge…
By Patricia Hernandez Published April 12, 2013 -
UncategorizedThe Many Musical Tributes To Mass Effect
No doubt about it: the Mass Effect games had some great music. Over the run of the trilogy, a collection of composers and songwriters came together to create an iconic, unmistakable sonic identity. (Sometimes, they even hid their music in the game itself.) But just as remarkable as the music in the games has been…
By Kirk Hamilton Published April 12, 2013 -
UncategorizedBelieve It Or Not, This Video Game Poetry Is Beautiful
What do you think about when you think about poetry? Does a 1950s beatnik stereotype come into your head? Do you think of a smoky café where open-mike slams happen every Saturday night? Are memories of Pole Position summoned when you think of free verse? Depending on your tastes, it sometimes might feel like poetry…
By Evan Narcisse Published April 12, 2013 - Uncategorized
It wouldn’t be Mass Effect Week if we didn’t link one more time to “Mass Effect Massive Interface Fail,” game designer Krystian Majewski’s incredible three-part takedown of the first game’s awful user interface. It’s a funny, damning, and wonderfully thorough analysis. If you’ve never met Honk Shepard, now’s the time.
By Kirk Hamilton Published April 12, 2013