-
-
-
-
- Uncategorized
It Might Be Time To Rethink Difficulty Menus
This is the difficulty menu for Wolfenstein 2: The New Colossus. In a callback to the original games which also showed up in The New Order, the menu’s telling you only babies play the game on easy. It’s funny on the surface, but also an insidious kind of peer pressure. Don’t listen to it. At…
By Ethan Gach -
UncategorizedWizard of Legend is a pixel animated brawler coming in early 2018. Created by Contingent99, a small studio consisting of two high school friends, the game looks like the Hyper Light Drifter combat that’s become so popular distilled down into a co-op dungeon crawler for PS4 and PC.
By Ethan Gach -
-
UncategorizedThe Xbox One X Points Toward The Future Of Backwards Compatibility
Mirror’s Edge took people by surprise when it released back in 2008. The first-person parkour game was transportive, making you feel the air rush past you as you bolted across rooftops. It’s also one of the games that you can upscale to 4K on the Xbox One X. Almost a decade later, not only play…
By Ethan Gach -
-
-
CultureSpeedrunner Loses His Shit After Finally Breaking Legendary GoldenEye Record
Dam is the first mission in GoldenEye. For fifteen years the fastest anyone was able to complete it as 53 seconds. Bryan Bosshardt set the original record back in 2002 and people have only managed to tie it ever since. Yesterday, Karl Jobst made history by finishing the level in 52 seconds “Fuck! Fuck! Oh…
By Ethan Gach - Culture
Sunday Comics: Rough Week
Welcome to Kotaku’s Sunday Comics, your weekly roundup of the best webcomics that usually occurs on Sunday except when it doesn’t. The images enlarge if you click on the magnifying glass icon. Nerf NOW!! by Josué Pereira. Published December 2. Read more of Nerf NOW!! Awkward Zombie by Katie Tiedrich. Published November 27. Read more…
By Ethan Gach -
UncategorizedWatch The Creator Of Little King’s Story Discuss His Love Of Arcades
In the latest installment of the toco toco TV, the beautiful and melancholy documentary series about Japanese game makers, Yoshiro Kimura talks about the experiences that have led to his small oeuvre of lovely, idiosyncratic games including the PS2’s Chulip, Little King’s Story for the Wii, and most recently Million Onion Hotel In the beginning…
By Ethan Gach - Uncategorized
Torment: Tides Of Numenera‘s Opening Accomplishes So Much With Just Words
I’ve never been so enthralled by the opening of a game that focused almost entirely on a blank screen. Most games like to begin with a quick cutscene. It’s usually a simple and straightforward way too pull players in. High production values, beautiful looking cinematics, and a quick glimpse of the the characters, setting, or…
By Ethan Gach -