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CultureSekiro: Shadows Die Twice Forced Us To Go Against Our Dark Souls Instincts
We played Sekiro: Shadows Die Twice, and it’s about as punishing as you would expect from the developers of Dark Souls. But it may take some unlearning for long-term Souls players. In the video above, I break down the vertical slice of the game I got to play and explain exactly how the game works…
By Chris Person -
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Kotaku EastK-Pop Pick Of The Day: A
Yes, this song is literally called A. That might make things a bit confusing for us, but bear with me, because it’s Rainbow’s best. Rainbow debuted in 2009 under DSP Media, which also managed the very successful KARA before them, and therefore brings forth the question: how did they fuck it up so badly with…
By Seung Park -
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UncategorizedJust Like Real Life, EVE Online Wars Are Won With Propaganda
EVE Online wars can go on for months or years, often requiring players to go above and beyond what would normally be expected of people playing a video game as a hobby. They might have to set their alarm clocks to wake up in the middle of the night for a battle, call in sick…
By Lee Yancy -
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No Man’s Sky Players Build Bases In Exchange For Charitable Donations
People have started civilizations, governments and police forces in No Man’s Sky. One player saw a different kind of business opportunity: a contracting company that builds bases for other users. In only a few days, his business has gotten so popular that he’s decided to donate some of the profits to charity. Martin Boid is…
By Gita Jackson - Uncategorized
Classic Sega Games On Switch Are Getting Cool New Features
When Sega announced the “Sega Ages” line of classic games for Switch back in April, it said that the new versions of its classics, like Sonic The Hedgehog and Phantasy Star, would get updated features but didn’t talk specifics. It’s now revealing some of the additional elements, and they’re pretty darn cool. Broadly speaking, there…
By Chris Kohler - ReviewsMultiplatform
Guacamelee 2: The Kotaku Review
Guacamelee 2 feels great to play. It’s a demanding platformer with elements drawn from the beat ‘em ups of old but executed with such precision they feel modern. The way throwing a punch can be intertwined with hoping over a pit of lava transforms every obstacle into a puzzle. Despite surface similarities and homages to…
By Ethan Gach