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CultureShop Contest
‘Shop Contest: Sonic & Tails Hit The Road, Winners!
Last week I asked the artistic readers of Kotaku to take Sonic and Tails on a road trip to anywhere. It seemed only fair to let these two best friends and video game legends hit the road and see the world. Our winning image this week was created by Neuroplastique II who shows us a…
By Zack Zwiezen -
CulturePokemon
Ludicolo Becomes More Powerful When It Dances
Every Pokemon is interesting and worth talking about. I don’t play a ton of Pokemon, but I do enjoy the universe and I love learning more about the creatures in it. So, Here’s Another Pokemon! It’s Ludicolo! This Pokemon was suggested by Kotaku reader ArchiteuthisReDux. Thanks! Ludicolo Details Type: Water/Grass Average Height: 4‘ 11″ Average…
By Zack Zwiezen -
CultureMorning CheckpointCall of Duty World At War’s Secret Ray Gun Was Annoying For QA Testers
Today we find out what the most popular indie games are on the Switch, learn how to use a calculator to beat a game, finally figure out what plans Google has for gaming, discover Belgium loves a gameshow featuring Tetris and hear a fun story from a QA tester. It’s another installment of Morning Checkpoint!…
By Zack Zwiezen -
CultureSplitscreen
The Creators Of Into The Breach Came Very Close To Giving Up On It
The strategy game Into The Breach is elegant in its simplicity, but that’s because its designers had to scrap several huge sections of the game that just didn’t work. Matthew Davis and Justin Ma, the minds behind FTL and Into The Breach, came on Kotaku Splitscreen during GDC 2019 to tell Jason and me how…
By Maddy Myers -
CultureSplitscreen
Tim Schafer Talks Unionization, Streaming, And The Future Of Double Fine
After cracking jokes on stage during the Game Developers Choice and IGF awards at GDC last night, Double Fine boss Tim Schafer had almost completely lost his voice, but he still croaked his way through his annual appearance on Kotaku Splitscreen. Jason and I talked to him about the unionization joke he told at the…
By Maddy Myers -
CultureSplitscreen
The Human Story Behind Call Of Duty’s Zombie Mode
Jesse Snyder, the creator of Call of Duty’s Zombies mode, sacrificed sleep and faced internal pushback when making the now-iconic undead mode for the game. In the process, he also realized he’d rather make less realistic games, not the gritty simulation fare of Call of Duty. Now, he’s the creative director at NantG, and this…
By Maddy Myers -
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CultureKotaku Game Diary
A Letter To The Apex Legends Player I Probably Disappointed
Dear person I played Apex Legends with the other night: I am so sorry. We got off to a rocky start. Our third player disconnected before the match began, so we were a duo in a world of trios. You landed hot, dropping straight into an area with a couple other teams, and I was…
By Gita Jackson