-
CultureSplitscreen
The Creators Of Into The Breach Came Very Close To Giving Up On It
The strategy game Into The Breach is elegant in its simplicity, but that’s because its designers had to scrap several huge sections of the game that just didn’t work. Matthew Davis and Justin Ma, the minds behind FTL and Into The Breach, came on Kotaku Splitscreen during GDC 2019 to tell Jason and me how…
By Maddy Myers -
CultureSplitscreen
Tim Schafer Talks Unionization, Streaming, And The Future Of Double Fine
After cracking jokes on stage during the Game Developers Choice and IGF awards at GDC last night, Double Fine boss Tim Schafer had almost completely lost his voice, but he still croaked his way through his annual appearance on Kotaku Splitscreen. Jason and I talked to him about the unionization joke he told at the…
By Maddy Myers -
CultureSplitscreen
The Human Story Behind Call Of Duty’s Zombie Mode
Jesse Snyder, the creator of Call of Duty’s Zombies mode, sacrificed sleep and faced internal pushback when making the now-iconic undead mode for the game. In the process, he also realized he’d rather make less realistic games, not the gritty simulation fare of Call of Duty. Now, he’s the creative director at NantG, and this…
By Maddy Myers -
-
CultureKotaku Game Diary
A Letter To The Apex Legends Player I Probably Disappointed
Dear person I played Apex Legends with the other night: I am so sorry. We got off to a rocky start. Our third player disconnected before the match began, so we were a duo in a world of trios. You landed hot, dropping straight into an area with a couple other teams, and I was…
By Gita Jackson -
CultureSplitscreen
Google Stadia Boss Answers (And Dodges) Our Questions
This afternoon at GDC 2019, Google Stadia boss Phil Harrison announced the tech company’s plans to launch a game streaming service that will stream high-end games in a Chrome browser. But how good, exactly, does your internet have to be in order for Stadia to work? And do you need one of Google’s new Stadia…
By Maddy Myers -
CultureKotaku Game DiaryThere’s Nothing Like That Three-Star Puzzle Game Feeling
Every time I feel like I’ve grown past the need for validation from triple-starring a level in a puzzle game, I find myself drawn into a game like King’s latest, Pet Rescue Puzzle Saga Say what you will about Candy Crush Saga creator King, the Activision-owned developer knows how to make puzzle games feel good.…
By Mike Fahey