Team Meat has crushed any hopes of its sadistic platformer Super Meat Boy making a November release on the Wii. The indie developer says squeezing the game down to WiiWare size is responsible for delaying the game’s release. Addressing the “internets,” Team Meat says that a November release on WiiWare is “impossible,” saying it has…
For a game that the developer will be handing out for free, Firefall looks impressively promising. The large scale team-based online shooter—don’t call it an MMO—is certainly pretty from way up here. It’s also pretty handsome on the ground, where much of the shoot ’em up action will take place. Given the game’s Tribes and…
Minecraft has a great personality, but it’s not the prettiest game in the world. Fortunately for the more superficial of us, developer Notch has taken some of that Minecraft money and hired a great artist, one you already know. That’d be the Swedish artist who calls himself “Junkboy.” You may remember him from such JPEGs…
The holiday hits keep coming. IO Interactive, the Danish studio behind Hitman and Kane & Lynch, let go about 30 employees this week, according to sources close to the studio. That’s the second cut to hit the studio this year, the source says, with firings hitting the studio previously in March. The developer shipped Kane…
The Xbox 360’s dashboard will get an overhaul for the second time on Monday, November 1. That’s when the big Xbox Live fall 2010 update, complete with Kinect support, will come to Microsoft’s console. Microsoft confirmed the release date today via e-mail, telling Xbox Live members the mandatory update will “enhance the interface, navigation, and…
Halloween weekend can only mean one thing—publishers remind us of the horror games on their slate, this time Konami and its mystical horror shooter NeverDead, starring the immortal, limb-tossing Bryce. The PlayStation 3 and Xbox 360 game is still a ways off, but given the previews we’ve seen of Shinta Nojiri’s action game, NeverDead’s currently…
This week? It was enough to make anyone consider throwing in the towel, packed to the gills with even more BlizzCon 2010 coverage, a week’s worth of love for PC gaming and a flood of reviews and previews. Turns out some folks did just up and quit. Capcom’s Keiji Inafune, Take-Two Interactive’s Ben Feder and…
Good evening and happy Friday, Kotaku conversation makers. We’re just about to punch out for the week and cash our paychecks before the bank closes, but we put together something for you—it’s an open thread! Today’s been too busy to read or write about anything but video games for yours truly, so I’d certainly appreciate…
If the first 20 minutes of Disney’s sequel to Tron is as slick, entertaining and sexy as the rest of the thing, Tron Legacy might be worth the 28 year wait. At the very least, it’ll be a feast for the eyes. Last night, Disney previewed 20 minutes (and change) of Tron Legacy at a…
Sales of Sony’s PlayStation Portable may be way down—just like sales of the Nintendo DS—but the rival handhelds managed to carve out small victories in Japan this week. The PSP and the three flavors of the Nintendo DS dominate Media Create’s weekly sales chart, moving a good 60,000 units between the two of them. Nintendo…
PlayStation 3 exclusive Demon’s Souls may already have a spiritual sequel in the works—From Software’s “Project Dark”—but Sony may charge ahead with a proper sequel to last year’s brilliant role-playing game. Eventually. Addressing a long list of questions from readers of the Guardian Games Blog, Takeshi Kajii from Sony Japan Studios says a sequel is…
Last week, deeply knowledgeable World of Warcraft fan “Red Shirt Guy” called Blizzard’s top men on the carpet at Blizzcon, a dazzling display of Warcraft lore and continuity expertise. Today, that man addresses his fans and detractors. The most popular Blizzcon attendee ever took to YouTube today, red polo shirt in tow, explaining why he’s…
Things are never easy when you’re making a Duke Nukem game. The developers of Duke Nukem: Critical Mass are now dealing with the fallout of the bomb dropped by Gearbox earlier this year, finding themselves without their main character. Frontline Studios were going to make a pair of Duke games for the PSP and Nintendo…
We are all over PC gaming this week, but what do we know about PC gaming? Each day, one Kotaku editor will reveal their PC gaming knowledge and share some memories. Yesterday, you read about Luke Plunkett’s love for PC gaming, now it’s my turn. Are you a PC gamer? I’ve always been more of…
My weekend gaming plans are part work, part fun, as I’ll be basking in the horror of Amnesia: Dark Descent, capping off PC Gaming Week with a review of the indie horror hit (which is currently on sale). When things die down, I’ll probably find the time to squeeze in some more Rock Band 3…
The latest addition to the Mortal Kombat line-up of “kombatants” is an old favorite. Jax, the cybernetically armed special forces operative who always has brain matter under his fingernails, will return. Mortal Kombat co-creator Ed Boon confirmed the inclusion of Jax in last night’s episode of GameTrailers TV, calling him “bigger, more bad-ass then ever”…
Ryan Geithman, founder and president of Champions of Norrath and Baldur’s Gate: Dark Alliance developer Snowblind Studios, has left the Seattle-based studio after 13 years with the company and in the midst of developing the studio’s current game. Geithman confirmed his departure from the Warner Bros.-owned studio to Kotaku today. His former studio is currently…
Rockstar Games’ Old West tour de force Red Dead Redemption catches zombie fever—as video games now tend to do—with the Undead Nightmare add-on, a meaty, mystical expansion to the comparatively sober original adventure. Zombies have invaded West Elizabeth, with the infection landing at Red Dead Redemption protagonist John Marston’s doorstep. Marston sets off on an…
Gentlemen. Ladies. Can we interest you in some off-topic conversation? How about dessert? Coffee? Just the check? C’mon! Stick with us just a little longer tonight. I promise* to have a Red Dead Redemption: Undead Nightmare review and some thoughts on the 20 minutes worth of Tron: Legacy that I just watched in 3D. Eh?…
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