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Two Years Later, Just Cause 2 Could Finally Get Awesomely Chaotic Multiplayer
People loved Just Cause 2. With all the crazy grappling/parachuting/action-stunting in Avalanche Studios’ 2010 hit, why wouldn’t they? But Rico Rodriguez’ adventures didn’t have anything by way of online multiplayer, which would’ve made an already good game even better. Oh, well, JC2 lovers can dream of what might’ve been, right? But one group of those…
By Evan Narcisse Published June 18, 2012 -
Talk Amongst Yourselves
Welcome to Kotaku’s official forum, known affectionately as Talk Amongst Yourselves. This is the place where we gather on a daily basis to discuss all things video game and existential. Want to talk about new games, old games, games that aren’t even out yet? Knock yourselves out! Many games are beautiful but only one sport…
By Evan Narcisse Published June 18, 2012 -
Goodbye, Metal Gear Online
The end of Konami’s stealth-meets-shooting multiplayer offering is nigh. It never became an persistent online juggernaut like Halo or Call of Duty but it did manage to grab a dedicated core of players. And those people? They may not be dealing with it too well, if the picture above is any indication. Call it denial,…
By Evan Narcisse Published June 15, 2012 -
Whew, Epic Mickey 2 Gets Its Co-Op and Camera Right
Epic Mickey was a game that fought against itself. Oh, I really, really wanted to fully embrace Warren Spector’s love letter to Walt Disney’s creations. But the continual struggle against the game’s camera meant that the Wii exclusive undercut all its charm with severe control problems. So I breathed a strong sigh of relief during…
By Evan Narcisse Published June 15, 2012 -
Watch Our Own Tina Amini Talk Lollipop Chainsaw’s Pros and Cons
Maybe you felt like you didn’t get all of Tina Amini’s thoughts in her excellent review of Lollipop Chainsaw. Well, now you can catch her discussing Grasshopper Manufacture’s latest cheerleading zombie apocalypse release on the Revision3 webshow right here. Tina knows her Suda51 so you should watch.
By Evan Narcisse Published June 15, 2012 -
All That Ultraviolence Bothers The People Who Make Video Games, Too
Did all the neck-stabbing, animal-killing, city-destroying carnage at E3 stand out to you this year? Whether you were there in person or not, it was hard not to notice the uptick in egregious on-screen violence at the 2012 edition of the expo and that rising trend dominated much of the talk coming out in the…
By Evan Narcisse Published June 15, 2012 -
What Were All Those Indie Games Doing at E3 Anyway?
Most game enthusiasts expect to hear about the new Halo, Call of Duty and Final Fantasy (sorry if you were waiting on news for FFXV) at the annual Electronic Entertainment Expo. What they may be surprised by is a size-changing game like Scale, the loopy cosmic momentum of Gravity Ghost or the colorful Kinect creativity…
By Evan Narcisse Published June 15, 2012 -
Talk Amongst Yourselves
Today is the best sort of days. It’s a summer Friday. Let us all rejoice! Welcome to Kotaku’s official forum, known affectionately as Talk Amongst Yourselves. This is the place where we gather on a daily basis to discuss all things video game and existential. Want to talk about new games, old games, games that…
By Evan Narcisse Published June 15, 2012 -
Dead or Alive 5 Developers Would Love If Their Game Was in Fighting Tournaments But…
These days, it’s impossible to make a fighting game without the awareness that the community surrounding those games is going to put it through its paces. The fact that there’s a dedicated group of players who’ll be picking apart movesets and stun durations isn’t daunting to fighting game creators, though. For some, it’s inspiring, When…
By Evan Narcisse Published June 15, 2012 -
Papo & Yo Is One Designer’s Reaction to Corporate Video Games’ “Culture of Fear”
Not many games look and feel like Papo & Yo. If you need to categorize it, you can call the upcoming PS3 exclusive a magical realism puzzle platformer. It’s a game where you put cardboard boxes on your head to get hints and move houses to get across gaps. But, from what I played over…
By Evan Narcisse Published June 14, 2012 -
A Mother’s Inferno Makes Players Fight Through Grotesque Stages of Grief
Having recently become a parent, I can say that the loss of my child is one of the most terrible things I can imagine. I don’t know if I’d want to play that tapping into the emotions surrounding such an event. But, at E3 last week, our own Chris Person took a look at the…
By Evan Narcisse Published June 14, 2012 -
Pettington Park Is Not Doom for Doggies and Kitties, Even Though John Romero’s Involved
The latest game from one of the architects of the first-person-shooter genre probably isn’t what you expect. There are no BFGs, no demons and no space marines. There is conflict of a furry nature, though. John Romero’s Loot Drop studio—founded along with fellow designer and academic Brenda Brathwaite—has partnered with Zynga to release Pettington Park…
By Evan Narcisse Published June 14, 2012 -
Songlines Makes Creating a Beautiful Video Game World As Easy As Waving Your Arms
The best-looking Kinect game at this year’s E3 wasn’t at Microsoft’s massive booth. Instead you had to go to the IndieCade area to see the kaleidoscopically beautiful Songlines. It’s a game based on the Australian indigenous myth of the dreamtime and lets you create unique colorful landscapes. In a year when Microsoft didn’t emphasize its…
By Evan Narcisse Published June 14, 2012 -
Talk Amongst Yourselves
Welcome to Kotaku’s official forum, known affectionately as Talk Amongst Yourselves. This is the place where we gather on a daily basis to discuss all things video game and existential. Want to talk about new games, old games, games that aren’t even out yet? Knock yourselves out! Portal: it’s the joke/meme/concept that keeps on giving.…
By Evan Narcisse Published June 14, 2012 -
Who’s Making Star Wars 1313? A Rebel Alliance Inside George Lucas’ Empire
It’s a transitional time for the video game division of the kingdom built by Star Wars. It’s been about two years since Star Wars: The Force Unleashed II, the last full-blown game released by LucasArts. TFUII got blasted as a major disappointment and squandered the goodwill built up by its predecessor. Then, severe cutbacks to…
By Evan Narcisse Published June 14, 2012 -
Learn Some New Things About Assassin’s Creed III, Thanks to Developer Commentary
You may have already seen the captivating gameplay demo for Assassin’s Creed III last week. Awesome, wasn’t it? But now, you can get a better sense of all the newness that the sorta-reboot is bringing to the franchise. The game’s new stalking zones, dual counters and new enemies all get explained in the clip. Watch…
By Evan Narcisse Published June 13, 2012 -
Go Try PointerPointer Right Now
Even if you never lose track of your mouse on screen, you should let PointerPointer help you find it. It’s a brilliantly tuned cache of random pictures tweaked to load up a snapshot where a finger locates that pesky mouse pointer. Go there. Go there now.
By Evan Narcisse Published June 13, 2012 -
Aisha Tyler Rants “I’ve Been a Gamer Since Before You Could Read.”
For people who care, the consensus seems to be that Ubisoft won E3 this year. Part of that was owed to a NSFW Far Cry 3 trailer, the surprise spectacle of Watch Dogs and the hosting of Aisha Tyler. But the MCing of comedian and co-star of best-thing-ever Archer didn’t win over everybody. Need some…
By Evan Narcisse Published June 13, 2012 -
Talk Amongst Yourselves
Welcome to Kotaku’s official forum, known affectionately as Talk Amongst Yourselves. This is the place where we gather on a daily basis to discuss all things video game and existential. Want to talk about new games, old games, games that aren’t even out yet? Knock yourselves out! How dedicated is Suda51’s new cheerleading zombie-killer? Dedicated…
By Evan Narcisse Published June 13, 2012 -
This Game’s Your Chance to Get Revenge on Stupid Kids and Their Stupid Rock ‘n Roll
What happens when you mix the old Hollywood cool of the Rat Pack with a Scooby Doo plot? You get a game like The Moonlighters. Produced by two young developers who make up RadDragon Games, it’s a action/RPG hybrid that has players controlling a group of washed-up actors when rock ‘n roll renders their high-flying…
By Evan Narcisse Published June 13, 2012