-
Seven Comics That Will Inspire Your Inner Hero This Week
If you’re here in the Panel Discussion programming block, you might be a lapsed comics reader, trying to find a way back to the JLA Satellite. Or you might someone killing time until you pick up your weekly Wednesday pull list. Or maybe you’ve said goodbye to dozens of longboxes to embrace the promise of…
By Evan Narcisse Published June 12, 2012 -
The Dark Knight Surprises As a Talking Toy in New Lego Batman 2 Trailer
So Lego Batman 2 will be the first toy-centric video game developed by Traveler’s Tales that features voice acting. Now, given that the silent comedy was a big part of the appeal in previous Lego games, there might be some worry about such a change. But as the trailer above shows, the upcoming game looks…
By Evan Narcisse Published June 12, 2012 -
New Avengers #30 Puts Three of My Favorite Marvel Superheroes in One Place At the End of the World
To my mind, the best episodes of a big-deal, all-hands-on-deck superhero crossover event are the ones that focus on the ground-level repercussions of the world-threatening chaos. I remember reading a great issue of Gotham Central when DC’s Infinite Crisis event was happening that showed riots and madness in the streets of Batman’s hometown and how…
By Evan Narcisse Published June 12, 2012 -
Faster than a Speeding Bullet, Panel Discussion Starts Now!
Are we still pretending that comics and video games don’t have anything to do with each other? Not anymore, we’re not. Welcome to Panel Discussion, where the focus will be on comic books and sequential art, whether they connect directly to video games or not. Confused? Read this
By Evan Narcisse Published June 12, 2012 -
‘I Did It Thirty-Five Minutes Ago’: Before Watchmen‘s Prequel Problem
Last week, Minutemen #1—the first of DC Comics’ suite of Before Watchmen projects— came out. This week, Silk Spectre #1 hits the stands. There’s been a metric ton of controversy surrounding DC’s decision to make more comics set in the beloved fictional universe created by Alan Moore and Dave Gibbons’ landmark 1986 series. And, like…
By Evan Narcisse Published June 12, 2012 -
“There Was No Face Anywhere”: Why One Movie Producer Chose Uncharted over Halo
Not to knock on the PS3’s signature action franchise, but the Uncharted games never sparked the kind of cultural fascination that the Halo franchise did under Bungie’s tenure. So, if you had to make a movie of one series, you’d pick Master Chief over Nathan Drake, right? Not if you’re Avi Arad, you wouldn’t. With…
By Evan Narcisse Published June 12, 2012 -
Splinter Cell: Blacklist Ushers in a Faster, Bossier Sam Fisher
Sam Fisher’s always been like what Liam Neeson is now. He’s the exemplar of the old-dude badass in the video game pantheon. Even in the first few Splinter Cell games, you’d hear Michael Ironside’s distinct growl in Ubisoft’s stealth action series and think, “This guy’s been around the block a few times…” If Sam was…
By Evan Narcisse Published June 12, 2012 -
Talk Amongst Yourselves
Welcome to Kotaku’s official forum, known affectionately as Talk Amongst Yourselves. This is the place where we gather on a daily basis to discuss all things video game and existential. Want to talk about new games, old games, games that aren’t even out yet? Knock yourselves out! Anybody can play fighting games, even Italian Renaissance…
By Evan Narcisse Published June 12, 2012 -
The Clever-Cute Gravity Ghost Game Makes Exploring Tiny Planets a Gorgeous Experience
You could call game designer Erin Robinson a triple threat , except that doesn’t adequately encompass all the things she does well. Robinson draws with impressive skill, creates spirited animation, comes up with clever mechanics and breaks down game design theory and practice with inviting ease. Most of that gets displayed in the demo of…
By Evan Narcisse Published June 12, 2012 -
This Size-Shifting First-Person Game Shows How Bigger Can Be Better—And Creepier
One of the biggest ideas at this year’s E3 comes from a tiny indie game called Scale. It’s a twist on a first-person shooter that lets you change the size of anything in the gameworld. In the video above, you’ll see entire levels get shrunk down so you can cros them with a single step…
By Evan Narcisse Published June 11, 2012 -
Does Team Ninja Still Hate Other Fighting Games?
“Tekken sucks.” Years ago, when abrasive game designer Tomonobu Itagaki was in charge of Tecmo’s Team Ninja development studio, trash-talking other fighting game franchises was the norm. But the rail-thin rebel left Tecmo to work on the long-brewing Devil’s Third for THQ, and now Yosuke Hayashi’s the man in charge at Team Ninja. When I…
By Evan Narcisse Published June 11, 2012 -
Talk Amongst Yourselves
Welcome to Kotaku’s official forum, known affectionately as Talk Amongst Yourselves. This is the place where we gather on a daily basis to discuss all things video game and existential. Want to talk about new games, old games, games that aren’t even out yet? Knock yourselves out! I really like Heavenly Sword, the PS3 action…
By Evan Narcisse Published June 11, 2012 -
Here’s the Fake Arcade Classic Disney’s New Video Game Movie Comes From
Maybe you’ve seen the trailer for Wreck-It Ralph, the upcoming Disney movie about a video game villain who doesn’t want to be bad anymore. That clip’s got bad guys like Street Fighter‘s Zangief and Bowser from the Super Mario games opening their hearts in a support group. Those villains earned their bad reputations by body-slamming…
By Evan Narcisse Published June 11, 2012 -
A-Yup, Lost Planet 3 Shoots Its Sci-Fi Critters with an Old-Timey Rifle
Lost Planet 3 happens in space. More specifically, future space. And it’ll have the star-faring ships and unlimited-ammo pistols that make sense in a sci-fi series. But the threequel will also let you blast a centuries-old bolt-action rifle at those nasty Akrid. What’s up with that? Even, if you account for the fact that LP3…
By Evan Narcisse Published June 8, 2012 -
Guess Which Hotly Anticipated Games This Fancy Art Belongs To
Long before the artwork in big-deal blockbuster games get turned into polygons or texture maps, it can start as pencil drawings or oil paintings. Dev studios use these pieces as inspiration to help them focus on the worlds they’re trying to craft or look at them after the fact to remember where their creative journey…
By Evan Narcisse Published June 8, 2012 -
Talk Amongst Yourselves
E3’s over. And yet it lingers! You probably want to talk about all the new hotness on display over the last week. Who can blame you? Well, this is the place. Welcome to Kotaku’s official forum, known affectionately as Talk Amongst Yourselves. This is the place where we gather on a daily basis to discuss…
By Evan Narcisse Published June 8, 2012 -
When Super Smash Bros. Meets Soccer, Barabariball Happens
E3’s said and done and Nintendo didn’t even offer up so much as a teaser for a new Smash Bros. game. And, Sony, well, they’ve got their All-Stars Battle Royale thing coming soon. But one indie creator’s taking the multi-tiered madness of the mash-up fighting series into an intriguing sports-tinged direction. A steady queue of…
By Evan Narcisse Published June 8, 2012 -
Why Those DMC Weapons Still Have Names
So, Capcom has been adamant about the fact that DMC is a re-imagining of their Devil May Cry mythos. That means Dante looks different, drops the F-bomb a whole lot more and adventures through a different landscape, even if the game plays very similarly to the titles of the past Why, then, do some of…
By Evan Narcisse Published June 7, 2012 -
The More DMC Changes, The More Devil May Cry Stays the Same
Dear Devil May Cry fans: know that I am one of you, for the most part. A guy who played DMC1 gleefully, suffered through 2, was comforted by 3 and ignored 4. So let me declare that I think there’s nothing to worry about with the upcoming DMC reboot. You jump, shoot and slash with…
By Evan Narcisse Published June 6, 2012