When Super Smash Bros. Meets Soccer, Barabariball Happens

E3's said and done and Nintendo didn't even offer up so much as a teaser for a new Smash Bros. game. And, Sony, well, they've got their All-Stars Battle Royale thing coming soon. But one indie creator's taking the multi-tiered madness of the mash-up fighting series into an intriguing sports-tinged direction.

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A steady queue of players lined up for a shot at glory when Noah Sasso showed his in-development Barabariball at NYU's No Quarter exhibition a few weeks ago. The premise is simple: pick a character and be the first to score a certain amount of goals by dunking a ball into the opposing side's territory. When I interviewed him at the event, Sasso talked about how his love of Smash Bros. and other fighting games fueled the ideas behind his 8-bit sports brawler. I got to play Barabariball and it's definiitely full of that "one more time" quality that every good competitive game needs. Here's hoping Sasso finds a way to get his smash soccer creation out to a bigger audience.

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DISCUSSION

endy_n_omni
endy_n_omni

Ha, this looks really cool. A fun download title that would work well on Vita or 3DS with online play. I'd pick it up.

When I first started reading it I thought it was going to be a Smash Bros. style game where you played different sports players and beat the crap out of each other while trying to score a goal. Like, the baseball guy would have a bat and could hit the ball around while the basketball guy could jump high, the hockey guy could hit it low and take a lot of damage, etc.

Cool Story Bro after this, so move on if you're not interested in my rambling.

Reminded me of a little personal project I was working on a long time ago. I was writing up a high school based strategy RPG where classes were cliques (Nerds, Jocks, Preps, Band, etc...) that broke down into smaller groups (IE: Jocks break down into specific sports like football, baseball, soccer, tennis, rugby, lacrosse, ect... each with different skills and abilities). The main character was a transfer student so you don't have a clique and are able to socialize with all the others, take on any "class" and change it up, like FFT's job system. Supporting "named" characters are all different cliques that you become friends with for one reason or another, allowing you entry into their cliques and thus able to hire in different classes. The different classes use their abilities to beat the crap outta other students and schools. No real plot idea at the time or anything, just something like Disgaea with a school theme (before Disgaea 3 was a thing). I did that kind of stuff A LOT when I was younger. Write down ideas for games I had no chance of ever making.