I played a couple matches of the new Doom over the weekend at QuakeCon. I come to you bearing Thoughts. »
This is a story about Doom 3’s source code and how beautiful it is. Yes, beautiful. Allow me to explain. »
Tonight at Bethesda’s pre-E3 press conference, we got our first extended (extremely violent!) look at the new Doom, which will be out in Spring of 2016.
No one’s managed to speedrun the entirety of The Plutonia Experiment, some of the hardest levels ever made for DOOM 2, on the unbelievably tough “Nightmare” difficulty. Until now.
Wish Doom had more anime ninja girls, katanas, and screaming power metal? Well then, you’re in luck.
Doom 4, now just Doom, is a game a long time in the making. Mostly because at least one version of the game has been rebooted entirely. We got a brief look at the current game today, but here’s a rough look at one of the original takes, which isn’t exactly what you’d expect from a Doom game. »
I have a confession to make: my introduction to shooters began with Halo and Half-Life 2, and because of this, I only recently tried my hand at Doom, id Software's 1993 shooter. Because Doom was so old, I figured it had nothing to teach me. »
After almost 22 years Doom is finally finished thanks mod-maker Linguica's "InstaDoom", which adds 37 InstaGram filters to the game and swaps out the fabled BFG with a selfie stick. »
Brutal DOOM remains one of the most infamous DOOM modifications around, allowing folks to dial up the game's violence to new heights. Sure, it all looks a little goofy—DOOM came out in in 1993, after all—but Brutal DOOM still manages to shock. Next up? Bloody, destructible bodies! »