This is a story about Doom 3’s source code and how beautiful it is. Yes, beautiful. Allow me to explain.
Fresh off those Destiny figures that I’m still getting over, 3A said this week they’ll also be releasing a piece based on the new Doom game.
There was a Doom board game released in 2004. This isn’t it. This one is brand new.
Earlier this year Nvidia showed off its new GTX 1080 card by running Bethesda’s Doom with the super-speedy Vulkan API instead of OpenGL, resulting in frame rates approaching 200 with all the bells and whistles. Today Bethesda makes Doom Vulkan support official.
As part of Doom’s first major post-release update last week, id Software added a photo mode, and people are already doing amazing things with it.
There’s a free demo of id Software’s excellent Doom revival right now. It was supposed to be removed already, but it’s proven pretty popular. This brief taste of Doom was announced at E3 and treated as news, but since when did a demo become something to be celebrated?
Doom’s first big post-release update is coming on June 30. The update includes a photo mode, bug fixes, lobby improvements, and most importantly, the ability to place a gun in the center of the screen, like the old games. Hell yes!
We’re liveblogging Bethesda’s big E3 show, where we expect to see the latest from Dishonored 2, some Fallout, a little Elder Scrolls and maybe some Prey. Who knows? We will, shortly.
When people say Doom is awesome, they’re usually talking about the game’s single player campaign. Multiplayer? Not so much. It’s bland. But in an interview with Eurogamer, developer id Software claims changes are coming.
Though credits have rolled on the new Doom, I wanted to keep blowing up imps and pinkies. It seemed like the right time to revisit Doom 64.
Doom’s SnapMap feature is more versatile than a typical custom map creator, but it’s not quite on the level of full-blown mod tools. So, what happens when you try to recreate one of the more complicated game genres known to man in it?
In July of 2014, id Software technical producer Steven Serafin passed away at age 28. His colleagues put this nice shoutout in the credits of their newest game, Doom.
The new Doom is a surprise on multiple levels.
On the surface, Doom seems like a clean break from the previous games, merely borrowing the same premise: you’re on the surface of Mars and fighting demons from Hell. But there’s evidence suggesting it’s more, and that id Software found a way to connect the series together. Maybe.
I suppose we should’ve seen this coming.
About halfway through playing the new Doom, I tried to remember the last time I’d died. Turns out, it hadn’t happened for hours. That was a problem.
There’s lots of things the new Doom game does well, but one that took me completely by surprise was its excellent boss fights.
Doom’s single-player campaign might be getting all the praise, but that’s only half its appeal. The other side of the coin isn’t multiplayer (which is kinda boring), but rather SnapMap, a tool that lets players make their own maps and modes quickly and easily. Naturally, somebody’s already made a farming game. In Doom.