Those PGR cars, they're made of polygons. A shitload of them. So many, in fact, that Bizarre just can't keep up. So they outsource the job of building the cars that appear in the game, and a lot of that work falls to Virtual Mechanix, model-builders extraordinaire.
On average cars for next-gen consoles are taking 6 weeks or more to build. Cars for handheld games are generally around the same complexity as you would have seen in a PC game about 6 or 7 years ago and these can vary from a few days to a week to build.
Interesting stuff. Also, did you know that destructability in racing games is entirely at the discretion of the car manufacturer? I knew that was the case for Gran Turismo, but it goes for any other game too, technical limitations be damned. There you go. You do learn something new every day.
Virtual Mechanix Interview [IGN Australia]
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