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The Kotaku Mixtape Vol. 1: The Neverhood Series
Doug Tenapel’s bizarre, cult, claymation adventure game The Neverhood—and its platforming sequel Skullmonkeys—is unique on many levels. Greenlit by Stephen Spielberg and developed by Dreamworks Interactive, both games are totally unlike anything made before or since. Today on Kotaku Mixtape we look at some of the music from those games. Written and performed by Terry…
By Chris Person -
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A Video Introduction to The Show‘s “Diamond Dynasty”
News and notes from around the world of sports video gaming: • The Diamond Dynasty mode for MLB 12 The Show is extremely deep—last week, I hit the broad points, but still there are some details and features that you may not yet know about. Matt Vasgersian, the game’s play-by-play announcer, tries to answer all…
By Owen Good -
Baseball’s New Playoff Format Will Be Supported in MLB 2K12, Whether It Happens This Year or Not
Though not yet officially ratified by Major League Baseball, a 10-team playoff format said to take effect this season will be supported in the season-long modes of Major League Baseball 2K12 when the game hits shelves on Tuesday, 2K Sports confirmed to Kotaku. A 10-team playoff, in which two wild-card qualifiers from each league play…
By Owen Good -
Lawsuit Against Facebook, EA, Zynga May Be The Attack of a Patent Troll
GameTek LLC was originally the company that once operated as a video game publisher known for TV game show adaptations. But since the 90s wave of those games has washed over, and the company shut its doors in 1997 after hitting bankruptcy, it has since become the business license of an unknown company. What is…
By Tina Amini -
Why Can’t Every Game Let you Skip Long-Winded Cutscenes with Violence?
Asura’s Wrath is a game brimming with excellent ideas, most of them involving punching, and while complaints that it’s more cutscene than gameplay are valid, it also features what could be the greatest scene-skipping mechanic in gaming history. Video games (and popular fiction in general) are filled with villains all-too-eager to have a little chat…
By Mike Fahey -
It Wouldn’t Be Ghost Recon: Future Soldier Without These High-Tech Toys
This isn’t modern warfare, kids. Ghost Recon: Future Soldier brings a whole new level of technology to the battlefield, giving players access to the sort of convoluted electronic goodies that would make your average Call of Duty soldier look like your grandmother trying to program a VCR. Hell, I’ve just dated myself by mentioning the…
By Mike Fahey -
Help Us Say Something Nice About Fighting Gamers
The fighting game scene has taken a lot of criticism this week due to the controversy surrounding one player’s harassment of another player on Capcom’s internet reality show Cross Assault As Kotaku has covered these stories, a number of readers in the comments and elsewhere online have questioned why it appears that only negative stories…
By Kate Cox -
Check Out What’s New On Kotaku Melodic, Our Very Own Music Section
Brought to you every Thursday, from 7pm-9pm (EST), Kotaku introduces video game music from menu screens to entire soundtracks and everything in between. The most recent batch of stories include: When I Fell in Love with Grandia III, I Really Fell in Love with a Song Hop on a Bicycle and Cause Some Mischief With…
By Tina Amini -
SSX Carves the Slippery Slope of Mount Game Reviewer
Just like the fine sport of extreme snowboarding itself, SSX‘s review scores start off pretty high and then suddenly drop. Okay, so technically they start off low and then abruptly rise, but that doesn’t work as a snowboarding metaphor. Either way, the SSX series has triumphantly returned, making its big debut on current generation consoles…
By Mike Fahey -
The Original Prince of Persia Gets a Gorgeous HD iOS Makeover
Speaking of Prince of Persia creator Jordan Mechner, a beautiful high-definition remaster of his original masterpiece is now available for the iPhone and iPad, complete with new modes and animated cut scenes. Who’s up for a field trip to Persia?
By Mike Fahey -