Why Can't Every Game Let you Skip Long-Winded Cutscenes with Violence?

Asura's Wrath is a game brimming with excellent ideas, most of them involving punching, and while complaints that it's more cutscene than gameplay are valid, it also features what could be the greatest scene-skipping mechanic in gaming history.


Video games (and popular fiction in general) are filled with villains all-too-eager to have a little chat before doing away with our heroic alter-egos. They want to wax poetic, wax diabolical, wax maniacal, while all we want is to get to the point where we hit them three times and they die.

With the single press of a button, Asura's Wrath skips past the fluff and makes with the fighting. This is a feature every single game needs to employ.

Yes, even Tetris. I realize it has no cutscenes. I want to punch it anyway.

Hell, let us punch our games using Kinect, or the PlayStation Move. Let us use our Wii U controller's screen as a punching bag. I'd appreciate the hell out of it, and publishers can add another blurb to the front of the game box.

I will not be satisfied until cutscene punching becomes so prevalent that game reviews have entire sections dedicated to how well the feature is implemented. "The graphics are fine, but the cutscene punching just didn't have the same impact as the original game. I would have expected more from a Pokémon game."

One day my glorious vision of the future shall become a reality.

And then I will punch it in the neck.



I'm the biggest fan of "optional" story. Seriously, a lot of people just don't give a shit about the story, and this is one of the greatest ways to appease those people while making the choice still make sense within the context of the game (i.e. not just autoskip).

Honestly, optional story is amazing. One of the greatest uses of it IMO is still Doom 3. It uses short cutscenenes, brief dialogue and exposition, and keeps the number of cutscenes pretty low, yet gets across ALL the relevant story. You know why you're there, more or less what is going on, and what you need to do. You got learned the most about what was going on through reading the e-mails you found in PDA's and listening to audio logs. I played through the game reading and listening to EVERYTHING and loved every minute of it. My brother on the other hand, didn't bother with any of it and didn't feel as if he missed out on anything.

Seriously, we need more games with "optional" story (cutscenes) because sometimes, you just don't give a shit (or want to punch someone in the face).