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The Sad Story Of Steve, The Pet Deathclaw Whose Life Was Cut Short By Fallout 76 Bugs
Mikael Hertell really wanted a pet Deathclaw. He wanted one so bad he spent hours searching through Fallout 76’s broken wilds in search of one he could tame. He named it Steve. Steve was a good boy. Some might say a very good boy. That is, until Hertell went to sleep, woke up the next…
By Ethan Gach -
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Meow-troid? Cat-slevania? Either Way, Gato Roboto Is Excellent
A space pilot named Gary crash-lands on a small planet, gets stuck in his ship, and sends his cat (who caused the crash in the first place) on a retro platforming adventure to find help. A real cat would lick itself and fall asleep, but this is no real cat. This is Gato Roboto, monochrome…
By Mike Fahey -
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Fable Was Initially Pitched As A Game About Wizards Dueling For Each Other’s Hearts
In 2004, amidst a moral panic over the consequence-free violence of games like Grand Theft Auto, Fable broke ground for showing players the tangible consequences for their good or evil actions. But the fantasy role-playing game didn’t begin its life as Fable—or even as a role-playing game. Fable, once called “Project Ego,” was actually born…
By Gita Jackson -
Google’s DeepMind AI Takes Down Human Players In Quake III‘s Capture The Flag Mode
Google’s DeepMind AI lab has been hard at work creating programs to take on human players across a variety of games these last few years. In 2016 its AlphaGo beat the best Go player in the world. Earlier this year, its Alpha Star defeated two middle-tier pros at StarCraft II. Now it’s learning to win…
By Ethan Gach -
In Fable II, The Way To A Man’s Heart Is Through Farts
Fable II is a weird game. Fable II is a Peter Molyneux game. Those two sentences are one and the same. Molyneux’s style of game development is—at least the way I imagine it—to walk into the room where all the designers are, ask them to make something outlandish and nonsensical, and leave again. It sounds…
By Kate Gray -
That set of classic D&D-inspired role-playing games that includes Baldur’s Gate, Planescape: Torment, Icewind Dale, and others, is coming to PS4, Xbox One, and Switch on September 24 Neverwinter Nights: Enhanced Edition will arrive later on December 3. Planescape: Torment? Portable? On Switch? What times we live in.
By Ethan Gach -
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Apple’s 150 MB App Download Cap Raised To 200 MB, Still Dumb
Apple’s annoying 150 megabyte data cap for downloading apps and games over cellular connections is 50 MB less annoying this week but still doesn’t give phone owners the option to ignore it. So, yay, but also boo. Finding out a cool new game has been released on the iTunes App Store, purchasing it, and then…
By Mike Fahey -