Toward the end of my time with pirate RPG Pillars of Eternity II, one of my crew members, foul-mouthed furball Serafen, presented me with a gift.
Pillars of Eternity II is a sprawling pirate RPG that, depending on how many side quests you choose to do, can last well over 50 hours. This guy found a way to beat it in 26 minutes, using a clever mix of sequence breaks and exploits to slice through it like butter.
Pillars of Eternity II: Deadfire has been delayed until May 8. Originally due out April 3 on PC, Mac, and Linux, Obsidian said it’s taking a few more weeks to polish the game and incorporate feedback from the beta. Deadfire’s supposed to be much bigger than the (brilliant) first game, so what’s another month?
The upcoming role-playing game Pillars of Eternity II: Deadfire will let you helm your very own seafaring vessel, and seeing it in action makes me want to quit my job and take to the high seas. Sorry, Stephen. I’m a pirate now.
Pillars of Eternity 2, the sequel to Obsidian’s excellent isometric role-playing game, will be out April 3 for PC, Mac, and Linux. This time, you’ll get to sail around the world in your very own ship. Can’t wait.
Pillars of Eternity is coming to consoles, following in the footsteps of other big isometric role-playing games like Torment and Divinity. It’ll be out for PS4 and Xbox One on August 29.
The second Pillars of Eternity is aiming to be the Baldur’s Gate II to Pillars of Eternity’s Baldur’s Gate. And if that line makes no sense to you, here’s another selling point: It’ll let you helm your own pirate ship.
Planescape: Torment is a marvel of a game. One of the best stories in the medium, it packs a ton of emotional punch. Two moments, with smart design at their core, illustrate why it remains great to this day. We break it down in this critical video.
You may have seen the news on your Facebook feed, or on the front page of Reddit’s popular r/games subreddit: Obsidian is making Fallout New Vegas 2! This would all be well and good, except for the fact that they’re not.
Xilandro had but one desire: to recreate Far Cry’s excellent bow and arrow experience in Fallout: New Vegas. Easier said than done.
Tyranny is an RPG that hearkens back to the good old days of games like Baldur’s Gate and Planescape Torment. It’s weird, then, to see it offering mobile-game-like daily rewards for regular play.
I usually play good characters in RPGs, but in Tyranny, I’ve found myself drifting toward the most diabolical path possible.
Tomorrow, the development studio Obsidian will release Tyranny, a video game about a grand war between good and evil in which the forces of evil, led by an iron-fisted fascist named Kyros the Overlord, have achieved victory.
Here’s a very cool concept with a great execution by the YouTubers at Many A True Nerd. They’ve created a Choose Your Own Adventure-style series following the story of Fallout: New Vegas, but instead of turning the pages of a book, you progress by clicking through annotations at the end of each clip.
Once upon a time, Pillars of Eternity and Fallout: New Vegas developer Obsidian was working on a major Xbox One RPG called Stormlands. Then it got canceled, and Obsidian had to lay off 30 people, a large portion of a relatively small staff. Turns out, Tyranny, Obsidian’s new RPG in which evil has already won,…
Let’s get this out of the way upfront: Tyranny is not Pillars of Eternity 2. It’s a different animal, a decidedly more sinister one. But the gulf between them is more than skin-deep.
Tonight at GDC, independent developer Obsidian announced Tyranny, a brand new isometric role-playing game coming later this year for PC, Mac, and Linux. It’ll be published by Paradox, who also helped get Pillars of Eternity out the door.