The Art Of Obsidian's The Outer Worlds

Fine ArtFine ArtFine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some art you’d like to share, get in touch!

The Outer Worlds is one of the best games of the year, so it’s a treat tonight to be sharing some of the concept art that went into the game’s production.

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Below is a sample of work from some of the artists responsible for the game’s look, ranging from character art to weapon design to environments to graphic design.

You’ll find links to each artist’s portfolio in their names below.


Breanna Guthrie, Concept Artist

Illustration for article titled The Art Of Obsidians iThe Outer Worlds/i
Illustration for article titled The Art Of Obsidians iThe Outer Worlds/i
Illustration for article titled The Art Of Obsidians iThe Outer Worlds/i
Illustration for article titled The Art Of Obsidians iThe Outer Worlds/i

Bobby Hernandez, Senior Concept Artist

Illustration for article titled The Art Of Obsidians iThe Outer Worlds/i
Illustration for article titled The Art Of Obsidians iThe Outer Worlds/i
Illustration for article titled The Art Of Obsidians iThe Outer Worlds/i
Illustration for article titled The Art Of Obsidians iThe Outer Worlds/i
Illustration for article titled The Art Of Obsidians iThe Outer Worlds/i
Illustration for article titled The Art Of Obsidians iThe Outer Worlds/i
Illustration for article titled The Art Of Obsidians iThe Outer Worlds/i
Illustration for article titled The Art Of Obsidians iThe Outer Worlds/i

Hannah Kennedy, Concept Artist

Illustration for article titled The Art Of Obsidians iThe Outer Worlds/i
Illustration for article titled The Art Of Obsidians iThe Outer Worlds/i
Illustration for article titled The Art Of Obsidians iThe Outer Worlds/i
Illustration for article titled The Art Of Obsidians iThe Outer Worlds/i
Illustration for article titled The Art Of Obsidians iThe Outer Worlds/i

Brian Menze, Senior Concept Artist

Illustration for article titled The Art Of Obsidians iThe Outer Worlds/i
Illustration for article titled The Art Of Obsidians iThe Outer Worlds/i
Illustration for article titled The Art Of Obsidians iThe Outer Worlds/i
Illustration for article titled The Art Of Obsidians iThe Outer Worlds/i
Illustration for article titled The Art Of Obsidians iThe Outer Worlds/i
Illustration for article titled The Art Of Obsidians iThe Outer Worlds/i
Illustration for article titled The Art Of Obsidians iThe Outer Worlds/i

OTHER

Illustration for article titled The Art Of Obsidians iThe Outer Worlds/i
Illustration for article titled The Art Of Obsidians iThe Outer Worlds/i

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.

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DISCUSSION

jamiethomaswhite
Jamie White

The Outer Worlds is not a great game, it’s just a good game.

I haven’t been interested in the Fallout series since Skyrim (having thought I’d seen the precursor to where Fallout was headed), but I did adore my far too ample time with both Fallout 3 and New Vegas. So when this game came along I was like “Why not”, a standalone New Vegas? Sure, I’ll take it.

The game we got, isn’t perfect, isn’t even great, and it definitely isn’t the game of the year, it certainly wouldn’t be the game of THIS year at least. But that’s the point. This is the game of yester year, likely the years well before it’s release. It instantly and unflinchingly put the old in old school. But that, is exactly what makes it just a good game, it’s the good game we’ve all been waiting for since Fallout 3 appeared on the scene.

I’m having a whale of a time with a game that’s extremely dated, derivative and wholly unambitious, and that’s exactly what makes it special. I’m having a good enough time for it to be considered one of my favourite games of the year.