On this episode of Complete In Box, we’ve got not one, but two copies of the classic adventure game The Secret of Monkey Island. The boxes are identical—but the games on the floppy disks inside are definitely not.
The Curse of Monkey Island came out on Steam and GOG last week, and I’m pleased to report that, 21 years later, it’s as great as I remember.
Kicking off in 1986, Lucasarts presided over an era (running until around the year 2000) in which they were the adventure game Kings, releasing a string of titles that remain all-time classics even decades later.
Paying subscribers to Xbox Live can grab four games for “free” in November. The two games for the Xbox 360 are backward compatible, so you can play them on your Xbox One as well. Remember, these are only free if you have an Xbox Live Gold subscription.
Monkey Island turned 25 years old earlier this week, and designer Ron Gilbert used his blog to share some truly interesting (and bizarre!) stories about the game’s development.
Whether it’s a classic adventure game, or a shooter that came out a few months, ago it doesn’t matter. Some developers and publishers just can’t resist putting themselves in their games, usually as a hidden easter egg, but sometimes they’re just right in front of us. YouTubers at OutsideXbox collected seven of these…
Look behind you, a three-headed monkey! No, wait, that’s just Ron Gilbert, here to answer your questions on Kotaku today.
LEGO builder vitreolum recreated pirate wannabe Guybrush Threepwood from the Monkey Island series and his first encounter with Largo LaGrande, the bully of Scabb Island from the second game.
It's strange to remember just how easily influenced I was. Embarrassing to admit just how obsessively I was able to actually love one. single. video game.
Oh my goodness. OH MY GOODNESS. Ron Gilbert, best known as the creator of Monkey Island and Maniac Mansion, just launched a Kickstarter for a brand new old-school point-and-click adventure game that looks just about incredible.
The one thing I really liked in classic LucasArts adventure games was how full they were with colorful details. Venezuelan artist Glen Fernandez Sardi did a great job bringing these memories back with his digital paintings featuring Monkey Island 2, Maniac Mansion, Day of the Tentacle and Grim Fandango.
On April 3, 2013, the executives of Lucasfilm gathered the staff of LucasArts in a big room and dropped a bomb: Disney had decided to shut down the iconic video game studio.
By the end of the 90s, the 16-bit era ended and 3D took over. With the PlayStation and 3D graphics cards out there allowing for new possibilities, narrative and gameplay, the 90s produced some of the most attractive characters in video game history.
The 16-bit era had unique visuals. Simple yet bright and colorful, we could always get lost in the tiny details. Taking parts of these memorable games and mixing them with a real life environment might sound odd, but if done right the results are beautiful.
Yeah, I know, that sounds like the title of the O.J. Simpson book. I realized that after I typed it, but I'm not going to change it.
I played a whole lot of LucasArts games growing up. Like, a lot.
"It will always be Lucasfilm Games(tm) to me, never LucasArts." Monkey Island creator Ron Gilbert writes a eulogy to the studio he helped build.
LucasArts, a nearly 30-year-old cornerstone brand in video gaming, said today it would cease all development. It was more than a publisher of Star Wars video games, like Dark Forces or X-Wing. LucasArts gave us point-and-click adventures from the halcyon days of the genre, like The Secret of Monkey Island, Grim…