During Tuesdayās Nintendo Direct Mini, Return To Monkey Island was finally seen in motion. Ron Gilbert and Dave Grossmanās return to the series, after over 30 years away, has given a lot of cause for interest among classic point-and-click adventure fans. And unfortunately, where go fans go assholes, people leaving shitty, insulting comments on his personal site, so much so that Gilbert has announced heāll no longer be discussing the game online.
Among fans, a word we should probably remember is an abbreviation of āfanatics,ā there are always those who have a habit of ruining everything they touch. For most normal people, the announcement that Monkey Island was returning, and that Gilbert and Grossman were running the project, was exciting and nerve-wracking news. A favorite ā90s series is coming back, made by the people who made it great, so letās look forward to it, but also…what if itās less great? Thatās the standard response, followed up by waiting to find out.
Unfortunately, thereās always a large contingent of others who feel a religious zeal to obliterate absolutely anything and anyone who they perceive to have committed even the most mild acts of blasphemy, and in the case of Return To Monkey Island, thatās its artwork. Art, as it happens, I responded to with a headline saying it āLooks Damned Pretty.ā
Art appreciation is, of course, subjective, and there were a fair number of people in the comments sharing their dislike of the style. And fair-does, because it didnāt work for them. Iām assuming that these people didnāt then go off to leave screeds of abuse on Gilbertās personal site (offline at the time of writing), but sadly thatās what so many others did. Enough that Gilbert has announced (as reported by VGC) that such āpersonal attacksā mean heās shutting down comments and that āI wonāt be posting anymore about the game. The joy of sharing has been driven from me.ā
What a miserable state of affairs, given that all anyone has seen of the game is a few seconds of in-game footage, detached from narrative, dialogue or even sound effects.
To be abundantly clear, this isnāt about ācriticism,ā nor Gilbertās failure to accept it. This is about āpersonal attacks,ā to the degree where a man whoās been a bold voice in the games industry for over 30 years, and has dealt with plenty of criticism, has been driven away by the misery of the response of people who claim to be fans of his creation.
The red flag phrase this time is āCorporate Memphis,ā a term they all heard for the first time this week and are repeating with a confidence belied only by its irrelevance. Or, you know, comments like this:
waited 30 years for this.
just when i wanted to say, whatever you do dont make it a leftist multiculti gender bs, i saw this ill graphic style.
this cant be saved anymore.
will definately not buy it
Or genius insight such as,
this is the product of a person who hates what he created and is proving to all you A$$ lickers that he never wanted to make another.
And these are the sorts left after the personally insulting ones were pruned.
Of course, this is triply stupid given that every Monkey Island game has seen a dramatic change in art style, since 1991’s first sequel, LeChuckās Revenge. As Gilbert pointed out a few weeks back,
Monkey Island 1 and 2 werenāt pixel art games. They were games using state-of-the-art tech and art. Monkey Island 1 was 16 color EGA and we jumped at the chance to upgrade it to 256 colors. Monkey Island 2 featured the magical wizardry of scanned art by Peter Chan and Steve Purcell and we lusted to keep pushing everything forward.
The third game, Curse, was wildly different from the first two, and is still rightly revered today. I remember hating the change in style when I was 19, and an idiot, enough that it took me decades to properly realize how great a game it was. Then the fourth, Escape, had the wonderful cartoon art of Steve Purcell, yet again unlike any previous entry. The two decades since have given us the wonderful remakes of the first two, with modern interpretations of the original pixel graphics, and yet another approach by Telltaleās Tales Of Monkey Island. You get the point. This is the tradition. A new style for a new game. The idea that itās a betrayal of any previous entry is bananas.
https://twitter.com/embed/status/1542333041887961088
Not liking the new style is absolutely anyoneās prerogative. People get to think it looks awful. They get to be really disappointed it doesnāt match an expectation they imagined for themselves. But making someoneās life so miserable they donāt want to even talk about the game theyāre making any more is, and stick with me here, maybe fucking stupid?
āItās an amazing game and everyone on the team is very proud of it,ā said Gilbert on his blog. āPlay it or donāt play it but donāt ruin it for everyone else.ā
Iāll give the final word to Gilbertās May blog post (and we have of course reached out to him to ask if heād like to comment further.)
I wanted the art in Return to Monkey Island to be provocative, shocking, and not what everyone was expecting. Rex [Crowle] is an amazing creative force and we have a team of incredible artists, animators, sound designers, programmers, and testers all pouring their souls into this game and itās beautiful to see, play, and listen to.
Ā