Two years ago, Alkis Livathinos had no idea he’d eventually be working on a small puzzle game called Hue. The game’s creators, Henry Hoffman and Dan da Rocha, who had already begun working on the project, didn’t know either.
Samorost 3, the latest adorably cute game from the developers of Machinarium and Botanicula, is coming out on March 24 for PC and Mac. Here’s the trailer.
Steampunk games that feature steam-powered machines and settings in an alternate history of the Wild West or the industrialized British era of the 19th century are rare. Maybe even rarer than cyberpunk titles.
Machinarium comes to PS Vita on March 26 with features specific to the handheld. It'll be $6.99 on the PlayStation Store
Hopefully by now, you've played Amanita Design's marvelous point-and-click adventure/exploration/music-time story-thing Botanicula. But I'm entirely open to the idea that you have not—and so is Amanita, who have now made the first section of the game playable for free through their website.
I think that Botanicula, the new game from Machinarium indies Amanita Design, is freakin' wonderful. I already wrote about why I like it, so read that if you're wondering about the game. Short verzh: If you have a heart and like lovely and funny things, you should play it.
Joy is a terribly underrated commodity in video games. Most of the games I play inspire all kinds of feelings—stress, tension, exhilaration, frustration, even less-celebrated but still mentionable sensations like "comforting routine" and "empowering murder-fantasy."
Man, I want to play Botanicula. Amanita Design won me over forever with their splendid adventure game Machinarium, and I've been looking forward to its follow-up Botanicula ever since I first heard about it.
Hey, why should indie game developers get to have all the bundling fun? Game composers should get to experience the joy of bundling too. I'm glad to see that they finally are.
Machinarium creator Jakub Dvorský was at this weekend's GameCityNights event, announcing not one, not five, but three new games to come from Amanita Design. We (read: Kotaku's favorite Englishmen at Rock Paper Shotgun) dispatched monocled investigator Brendan Caldwell to track him down and find out everything…
It was impressive when Robert Bowling, creative strategist for Call of Duty studio Infinity Ward, paid $500 for a batch of indie games that only cost $85. Then Notch, maker of Minecraft stepped up, with $2000.
Want the flexibility of running Linux on your PC but still want to play games? This guide to just what you can actually play on the alternative operating system should help!
Machinarium - an adventure game we like very much - is headed to the Wii, via its WiiWare service. Release date TBA. Yay!
The people who made the beautiful adventure game Machinarium estimate that only about 5-15% of the people who played their game actually paid for it. They don't seem too pissed. In fact, they're offering those thieves a sweet deal.
Never ones to let a bit of charity corner the market for gaming bargains, Valve's Steam service is now offering the "Steam Play Indie Pack", which bundles five great games along with ability to play on both Mac and PC.
The studio responsible for last year's indie adventure/puzzle hit Machinarium says six months of talks with Microsoft ended with no progress on bringing the Indie game to the Xbox 360, because Microsoft doesn't want to support games that aren't Microsoft exclusives.
Machinarium isn't just a great game, it's got one hell of a soundtrack, which although already available digitally and on CD, can soon be purchased on something a little more collectible.
In case you haven't noticed, we're playing catch-up here at Kotaku. Reviewing some games that were missed in the run-in to the holiday season. Which is great, because it means I get a chance to talk about Machinarium.