Kingdoms of Amalur: Reckoning is a very good game. It's also a very silly game.
With the game out this week, now's as good a time as any to look at some concept art from Kingdoms of Amalur:…

The lead designer of The Elder Scrolls III and IV, a New York Times bestselling fantasy author, and one of comics'…
You know how in many video games with character creation your attempts to make an older, wizened sort of character…
Who's going to download the January 17 demo for38 Studios fantasy action-RPG Kingdoms of Amalur: Reckoning? Now…
As competent and appealing-looking as Kingdoms of Amalur: Reckoning is, I have some reservations about it. At what…

The lead designer behind The Elder Scrolls III and IV, the creator of Morrowind and Oblivion wants nothing to do…
Hoping to capture the attention of both traditional pen-and-paper role-players and video game RPG fans, Wizards of…
Mega-publisher EA tends to publish interesting, unsafe bets in February. In 2009, they released Dante's Inferno; in…
"Combat!" That's the thing that differentiates 38 Studios and Big Huge Games' Kingdoms of Amalur: Reckoning from…
Everything about Kingdoms of Amalur: Reckoning seems designed to lose my interest. There's the title, the high…
Baseball star turned game developer Curt Schilling and his team at 38 Studios are hard at work on Kingdoms of…
Kingdoms of Amalur: Reckoning creative contributor and Spawn creator Todd McFarlane poses with a Troll before the 38…
Previously known simply as Project Mercury, Curt Schilling's 38 Studios and EA finally give the Todd McFarlane,…