You know how in many video games with character creation your attempts to make an older, wizened sort of character always result in the buffest old man you've ever seen due to their only being one body model for all male characters? In today's Speak Up on Kotaku, commenter jacobgermain points out how ridiculous that is.
I wish developers actually put some effort into making more than one model for each gender. It's stupid that in 2012 if I play a wizened mage character in something like Kingdoms of Amalur: Reckoning, I still end up with the same mesomorph body shape, sporting a six pack I clearly earned in between reading books or something. It's even worse when all of the NPCs have the same exact body shape, only differing from race to race or by clothing.
This is the sort of thing that makes me want to scream at people who argue that in order for Skyrim to be "realistic" you need to be able to kill kids. In order for any game to be realistic, we ought to stop populating them with idealized androids.
My 0.02¢
About Speak Up on Kotaku: Our readers have a lot to say, and sometimes what they have to say has nothing to do with the stories we run. That's why we have a forum on Kotaku called Speak Up. That's the place to post anecdotes, photos, game tips and hints, and anything you want to share with Kotaku at large. Every weekday we'll pull one of the best Speak Up posts we can find and highlight it here.