As the screenshots and videos of Kingdoms of Amalur: Reckoning slowly began to trickle out, a fear grew in the pit of my stomach. A fear that these great talents were assembled to create to most generic action role-playing game of all time. As it stands they came dangerously close. Had the setting been slightly less fleshed-out, the characters slightly more wooden, you might be reading a very different review.


But the dream team came through in the end. The world is vast and varied, conveying a true sense of history through its design and the countless little tales lurking in every shadowed corner. The mechanics are sound and satisfying, marrying the tried and true with the risky and new to create something familiar yet different enough that it doesn't feel stale.

Kingdoms of Amalur: Reckoning doesn't come across as the beginning of a new franchise. Thanks to the combined talents of its development team — superstars and regular joes alike — it feels like the latest and greatest entry in a storied series. I can't wait to see what happens next.