One of the biggest highlights of the Wii era was playing shooters like Resident Evil 4 by waggling your remote at the screen. Now you can recapture that feeling with Doom on Switch, which received a patch last night that adds motion controls.
Doom does not perform nearly as well on the Switch as it does on PS4, Xbox One, or PC. On Nintendo’s latest console, Doom runs at a lower framerate, with big sacrifices in resolution and graphical fidelity. But really, isn’t it a miracle that Doom is on the Switch at all?
Switch owners are going to catch hell on November 10, when Doom makes its first appearance on a Nintendo console in ages. While it won’t run as fast as its console cousins, word is it’s just as smooth.
The first hands-on impressions of Doom’s surprise Nintendo Switch version have hit the Internet, and it sounds like the demonic shooter performs quite well on Nintendo’s diminutive game slab.
These days, we take the distinction between single-player and multiplayer first-person shooter maps for granted, but it wasn’t always so. Back in the ancient ‘90s, somebody invented multiplayer-only maps. Today, in the soon-to-be ancient year of 2017, the question is who.
Following the less consistent Heavy Rain, it was a joy to finish our playthrough of Wolfenstein: The New Order on Kotaku’s Twitch channel. While Wolfenstein might look on the surface like a mindless Nazi killing simulator, it’s actually a deeply human game.
Quake Champions will be free-to-play but charge players for characters, the game’s creative director told Polygon. While you can play the Ranger class for free, unlocking others will cost you. The game’s director said this was a way of compromising between satisfying stalwart fans and inviting newcomers.
Everybody has questions. What’s our purpose? Will we ever achieve true peace? Why is it fucking impossible to plug in a USB cable correctly on the first try? Me, though, I have just one: why, in Doom (2016), were there so dang many artfully arranged candles in hell?
Innovation is like a game of telephone. Someone creates a message, but as it spreads, it loses its meaning. Lessons that seemed clear back in the first-person shooter’s formative years became taken for granted and eventually forgotten. Shooters today are all about weapon limits, level design set pieces, and…
I’ve been thinking a lot about Rage lately. Last week, I dove back in. Minutes became hours, and I soon realized I was having a blast. When I was finally done, I had to ask: why doesn’t Rage get the love it deserves?
Ever wonder what exactly goes into rendering each painstakingly detailed frame in a game like DOOM (2016)? Well, Adrian Courrèges, a software Engineer based in Tokyo, has you covered.
Quake celebrated its 20th anniversary this week, and the developers behind Wolfenstein: The New Order released a new expansion pack. What?!
With Doom successfully reanimated, next in line for id is Quake, with Bethesda showing off a new game a E3 today called Quake Champions.
When people say Doom is awesome, they’re usually talking about the game’s single player campaign. Multiplayer? Not so much. It’s bland. But in an interview with Eurogamer, developer id Software claims changes are coming.
Doom’s SnapMap feature is more versatile than a typical custom map creator, but it’s not quite on the level of full-blown mod tools. So, what happens when you try to recreate one of the more complicated game genres known to man in it?
In July of 2014, id Software technical producer Steven Serafin passed away at age 28. His colleagues put this nice shoutout in the credits of their newest game, Doom.
The new Doom is a surprise on multiple levels.
On the surface, Doom seems like a clean break from the previous games, merely borrowing the same premise: you’re on the surface of Mars and fighting demons from Hell. But there’s evidence suggesting it’s more, and that id Software found a way to connect the series together. Maybe.