No Man’s Sky has now been patched five times since its latest major update, Atlas Rises. Today’s patch 1.35 brings a lot of granular changes and bug fixes, especially to the user interface. Here are some of the notable changes from the patch.
Atlas Rising, the latest No Man’s Sky patch, promised players “increased biome variety and rare exotic biomes.” Over the weekend, intrepid space adventurers have started to get a taste of what these strange new lands look like in action.
No Man’s Sky’s Atlas Rising Update is adding a lot of stuff to the game to mark its one-year anniversary. There will be streamlined travel, 30 hours of new story, new aliens, new ships, better graphics and even some rudimentary multiplayer.
No Man’s Sky will be getting an update this week to improve the story and add quick travel using portals. The announcement came at the end of an ongoing ARG that has been teasing changes to the game.
Last weeks’ No Man’s Sky update brought a whole host of new stuff, including highly-anticipated vehicles. While some of the additions are awesome, others feel undercooked. It’s more of a game than it’s ever been, but I don’t totally know if that’s a good thing.
No Man’s Sky was updated this week to add a new photo mode, and players are using it to make their procedurally generated planets and space battles look dope as hell.
No Man’s Sky is a very large game. For months now, a dedicated group of players has been working diligently to map an entire sector of space to carve out a home for wayward explorers.
No Man’s Sky, a space exploration game that came out last year to little fanfare or controversy, gets a new update today that will bring with it PS4 Pro support, land vehicles, a permadeath mode, and the ability to share your bases online. The update should be live this afternoon. New trailer above.
Next week, Hello Games will release new content for No Man’s Sky, according to an announcement on their Steam page. Dubbed the Path Finder update, it will appropriately feature a new vehicle that will, “aid home planet exploration.”
One of the features that came with the big “Foundation” update for No Man’s Sky was the ability to write short notes that could be discovered by other players. While many have sent words into the abyss, only a lucky few have managed to find messages from other people thus far.
No Man’s Sky changed a great deal this morning, getting new modes and a ton of gameplay tweaks thanks to update 1.1, the largest one yet.
Nine weeks after No Man’s Sky’s 1.09 patch, Hello Games has announced that it will be releasing an update to the game “this week,” with “detailed patch notes” to follow “soon.”
Compromised accounts tied to No Man’s Sky developer Hello Games led to a series of faked official statements today calling the ambitious space exploration game “a mistake.”
No Man’s Sky might not be everyone’s cup of tea but its code is pretty impressive. Blogger gregkwaste outlined exactly how the space exploration game creates its procedurally generated creatures and more.
Sony Worldwide Studios president Shuhei Yoshida knows how you feel, No Man’s Sky players. He says he enjoyed the game, but understands why people are so upset about director Sean Murray’s tendency to over-promise and under-deliver.
The planets in No Man’s Sky are supposed to be, well, planet-sized. Most players will only see a small percentage of any locale, if that, before boredom sets in and another planet is explored. One man, however, decided to undertake a pilgrimage that tested the limits of his sanity, if not the limits of the planet…
Over the last couple of weeks, No Man’s Sky players have discovered a number of monoliths scattered across the universe. The structures look important somehow, like they are meant to do something, or perhaps trigger something. Except...they don’t.
Not awed by No Man’s Sky? Maybe you just need a change in perspective.
The planets in No Man’s Sky are so vast, that one player has spent 30 hours adventuring on his starter planet. It’s amazing.
My lengthy first tour of No Man’s Sky was a disappointment. I spent 30 hours skating across the surface of an endless puddle, searching for depths that didn’t exist. I skipped and skimmed until, with great regret, I stopped.