Codemasters, the British publisher and developer behind the F1 and Dirt racing series, among a long list of other games, is joining forces with DriveClub’s recently shut down developer, Evolution Studios.
Evolution Studios, the developers behind Motorstorm and Driveclub, have been shut down, Sony confirmed to GamesIndustry.biz.
Two days ago I was bored with Driveclub. Today each race is exhilarating, often terrifyingly so, and all that's changed is the weather.
Remember how water effects always used to be a benchmark for how good a game looked?
Evolution Studios' PS4-exclusive DriveClub will run at 1080p and a regular-ass 30 frames per second. We've known this for a long time, but people keep asking them about it. So here's another explanation for why it's 30 instead of 60.
Don't you worry, Evolution Studios plans to keep the end of the world going on for as long as possible.
After pausing to pay its respects to victims of Japan's earthquake crisis, the latest Motorstorm races to store shelves today, but first it must navigate the assembled video game critics in the Motorstorm: Apocalypse Frankenreview.
The apocalyptic fourth entry in Evolution Studios' off-road racing series is only three months away, as Sony tags Motorstorm Apocalypse with an April 12 release date for North America.
That means what happens in previous races will carry through to the next, which sounds like something of a linear progression (as opposed to, say, Pacific Rift's festival, in which you ran a bunch of races to unlock the remainder in the series, and went back and raced them for higher medals if necessary.) Evolution…
As I crossed the finish line after my fifth run through the latest Motorstorm Apocalypse track in 3D, I raised my arm in the air and let out a resounding, "Woot!" What did I have to celebrate?
Sony have two in-house racing developers. Evolution Studios, who do MotorStorm, and SCEE Liverpool, who do WipeOut. Seems a bit silly having two teams doing the one genre, doesn't it? Does to Sony.
Evolution Studios lead designer Nigel Kershaw and creative director Paul Hollywood, responsible for the recent MotorStorm: Pacific Rift for the PlayStation 3, tell 1UP that the "infamous" E3 2005 trailer for the first MotorStorm "kind of pissed us off a lot." Why? Well, for one thing, it wasn't created by them and set…
Last year’s MotorStorm gave PlayStation 3 owners a novel concept, a game that added context and surroundings much more compelling than you usually get in pick-up-and-play racers. Half the fun was the exquisitely hallucinated reason for it all, that there could actually be a beyond-extreme rally “festival” held in…
Owners of Motorstorm: Pacific Rift will have good reason to fire up their copies of the PlayStation 3 racer well after launch date, as Evolution Studios says it's planning on releasing "something new to play with every week" much of it expected to be absolutely free. Since the title doesn't ship to Evolution's home…
Sony brought the same Motorstorm Pacific Rift level to Games Convention that it did to E3 Judge's Day. You'll find what we thought of that off-road experience right here. You'll find new environments, new levels and maybe even a new car or two, however, in the latest screen shots from Evolution Studios' PlayStation 3…